lots of experimental bits
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@@ -21,6 +21,7 @@
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using System.Drawing;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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@@ -104,6 +105,9 @@ namespace OpenRA.Graphics
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new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow),
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terrainSheet.Texture, PrimitiveType.TriangleList, renderer.SpriteShader));
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foreach (var r in Game.world.WorldActor.traits.WithInterface<IRenderOverlay>())
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r.Render();
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overlayRenderer.Draw();
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}
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}
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