Add a Utility class and update command interface.

This commit is contained in:
Paul Chote
2016-08-05 18:25:51 +01:00
parent 510555af5c
commit 45a596953e
36 changed files with 157 additions and 148 deletions

View File

@@ -17,22 +17,22 @@ namespace OpenRA.Mods.Common.UtilityCommands
{
class CheckCodeStyle : IUtilityCommand
{
public string Name { get { return "--check-code-style"; } }
string IUtilityCommand.Name { get { return "--check-code-style"; } }
int violationCount;
public bool ValidateArguments(string[] args)
bool IUtilityCommand.ValidateArguments(string[] args)
{
return args.Length >= 2;
}
[Desc("DIRECTORY", "Check the *.cs source code files in a directory for code style violations.")]
public void Run(ModData modData, string[] args)
void IUtilityCommand.Run(Utility utility, string[] args)
{
var relativePath = args[1];
var projectPath = Path.GetFullPath(relativePath);
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
Game.ModData = utility.ModData;
var console = new StyleCopConsole(null, false, null, null, true);
var project = new CodeProject(0, projectPath, new Configuration(null));