Add a Utility class and update command interface.

This commit is contained in:
Paul Chote
2016-08-05 18:25:51 +01:00
parent 510555af5c
commit 45a596953e
36 changed files with 157 additions and 148 deletions

View File

@@ -17,18 +17,18 @@ namespace OpenRA.Mods.Common.UtilityCommands
{
class CheckSquenceSprites : IUtilityCommand
{
public string Name { get { return "--check-sequence-sprites"; } }
string IUtilityCommand.Name { get { return "--check-sequence-sprites"; } }
public bool ValidateArguments(string[] args)
bool IUtilityCommand.ValidateArguments(string[] args)
{
return true;
}
[Desc("Check the sequence definitions for missing sprite files.")]
public void Run(ModData modData, string[] args)
void IUtilityCommand.Run(Utility utility, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
var modData = Game.ModData = utility.ModData;
var failed = false;
modData.SpriteSequenceLoader.OnMissingSpriteError = s => { Console.WriteLine("\t" + s); failed = true; };