Add a Utility class and update command interface.

This commit is contained in:
Paul Chote
2016-08-05 18:25:51 +01:00
parent 510555af5c
commit 45a596953e
36 changed files with 157 additions and 148 deletions

View File

@@ -21,19 +21,19 @@ namespace OpenRA.Mods.Common.UtilityCommands
{
class ConvertSpriteToPngCommand : IUtilityCommand
{
public string Name { get { return "--png"; } }
string IUtilityCommand.Name { get { return "--png"; } }
public bool ValidateArguments(string[] args)
bool IUtilityCommand.ValidateArguments(string[] args)
{
return args.Length >= 3;
}
[Desc("SPRITEFILE PALETTE [--noshadow] [--nopadding]",
"Convert a shp/tmp/R8 to a series of PNGs, optionally removing shadow")]
public void Run(ModData modData, string[] args)
void IUtilityCommand.Run(Utility utility, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
var modData = Game.ModData = utility.ModData;
var src = args[1];
var shadowIndex = new int[] { };