Add a Utility class and update command interface.

This commit is contained in:
Paul Chote
2016-08-05 18:25:51 +01:00
parent 510555af5c
commit 45a596953e
36 changed files with 157 additions and 148 deletions

View File

@@ -19,9 +19,9 @@ namespace OpenRA.Mods.Common.UtilityCommands
{
class UpgradeMapCommand : IUtilityCommand
{
public string Name { get { return "--upgrade-map"; } }
string IUtilityCommand.Name { get { return "--upgrade-map"; } }
public bool ValidateArguments(string[] args)
bool IUtilityCommand.ValidateArguments(string[] args)
{
return args.Length >= 3;
}
@@ -75,10 +75,10 @@ namespace OpenRA.Mods.Common.UtilityCommands
}
[Desc("MAP", "CURRENTENGINE", "Upgrade map rules to the latest engine version.")]
public void Run(ModData modData, string[] args)
void IUtilityCommand.Run(Utility utility, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
var modData = Game.ModData = utility.ModData;
// HACK: We know that maps can only be oramap or folders, which are ReadWrite
var package = modData.ModFiles.OpenPackage(args[1], new Folder(".")) as IReadWritePackage;