Add a Utility class and update command interface.

This commit is contained in:
Paul Chote
2016-08-05 18:25:51 +01:00
parent 510555af5c
commit 45a596953e
36 changed files with 157 additions and 148 deletions

View File

@@ -19,9 +19,9 @@ namespace OpenRA.Mods.Common.UtilityCommands
{
class UpgradeModCommand : IUtilityCommand
{
public string Name { get { return "--upgrade-mod"; } }
string IUtilityCommand.Name { get { return "--upgrade-mod"; } }
public bool ValidateArguments(string[] args)
bool IUtilityCommand.ValidateArguments(string[] args)
{
return args.Length >= 2;
}
@@ -53,10 +53,10 @@ namespace OpenRA.Mods.Common.UtilityCommands
}
[Desc("CURRENTENGINE", "Upgrade mod rules to the latest engine version.")]
public void Run(ModData modData, string[] args)
void IUtilityCommand.Run(Utility utility, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
var modData = Game.ModData = utility.ModData;
modData.MapCache.LoadMaps();
var engineDate = Exts.ParseIntegerInvariant(args[1]);