Add a Utility class and update command interface.

This commit is contained in:
Paul Chote
2016-08-05 18:25:51 +01:00
parent 510555af5c
commit 45a596953e
36 changed files with 157 additions and 148 deletions

View File

@@ -17,21 +17,21 @@ namespace OpenRA.Mods.D2k.UtilityCommands
{
class ImportD2kMapCommand : IUtilityCommand
{
public string Name { get { return "--import-d2k-map"; } }
string IUtilityCommand.Name { get { return "--import-d2k-map"; } }
public bool ValidateArguments(string[] args)
bool IUtilityCommand.ValidateArguments(string[] args)
{
return args.Length >= 3;
}
[Desc("FILENAME", "TILESET", "Convert a legacy Dune 2000 MAP file to the OpenRA format.")]
public void Run(ModData modData, string[] args)
void IUtilityCommand.Run(Utility utility, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
Game.ModData = utility.ModData;
var rules = Ruleset.LoadDefaultsForTileSet(modData, "ARRAKIS");
var map = D2kMapImporter.Import(args[1], modData.Manifest.Mod.Id, args[2], rules);
var rules = Ruleset.LoadDefaultsForTileSet(utility.ModData, "ARRAKIS");
var map = D2kMapImporter.Import(args[1], utility.ModData.Manifest.Mod.Id, args[2], rules);
if (map == null)
return;