Add a Utility class and update command interface.

This commit is contained in:
Paul Chote
2016-08-05 18:25:51 +01:00
parent 510555af5c
commit 45a596953e
36 changed files with 157 additions and 148 deletions

View File

@@ -20,21 +20,21 @@ namespace OpenRA.Mods.TS.UtilityCommands
{
class LegacyRulesImporter : IUtilityCommand
{
public bool ValidateArguments(string[] args)
bool IUtilityCommand.ValidateArguments(string[] args)
{
return args.Length >= 3;
}
public string Name { get { return "--rules-import"; } }
string IUtilityCommand.Name { get { return "--rules-import"; } }
IniFile rulesIni;
IniFile artIni;
[Desc("RULES.INI", "ART.INI", "Convert ART.INI and RULES.INI to the OpenRA rules definition format.")]
public void Run(ModData modData, string[] args)
void IUtilityCommand.Run(Utility utility, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
Game.ModData = utility.ModData;
rulesIni = new IniFile(File.Open(args[1], FileMode.Open));
artIni = new IniFile(File.Open(args[2], FileMode.Open));