Add a Utility class and update command interface.

This commit is contained in:
Paul Chote
2016-08-05 18:25:51 +01:00
parent 510555af5c
commit 45a596953e
36 changed files with 157 additions and 148 deletions

View File

@@ -19,21 +19,21 @@ namespace OpenRA.Mods.TS.UtilityCommands
{
class ImportLegacySequenceCommand : IUtilityCommand
{
public bool ValidateArguments(string[] args)
bool IUtilityCommand.ValidateArguments(string[] args)
{
return args.Length >= 2;
}
public string Name { get { return "--sequence-import"; } }
string IUtilityCommand.Name { get { return "--sequence-import"; } }
IniFile file;
MapGrid grid;
[Desc("FILENAME", "Convert ART.INI to the OpenRA sequence definition format.")]
public void Run(ModData modData, string[] args)
void IUtilityCommand.Run(Utility utility, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
Game.ModData = utility.ModData;
grid = Game.ModData.Manifest.Get<MapGrid>();