Add a Utility class and update command interface.

This commit is contained in:
Paul Chote
2016-08-05 18:25:51 +01:00
parent 510555af5c
commit 45a596953e
36 changed files with 157 additions and 148 deletions

View File

@@ -20,22 +20,22 @@ namespace OpenRA.Mods.TS.UtilityCommands
{
class ImportLegacyTilesetCommand : IUtilityCommand
{
public string Name { get { return "--tileset-import"; } }
string IUtilityCommand.Name { get { return "--tileset-import"; } }
public bool ValidateArguments(string[] args)
bool IUtilityCommand.ValidateArguments(string[] args)
{
return args.Length >= 3;
}
[Desc("FILENAME", "TEMPLATEEXTENSION", "[TILESETNAME]", "Convert a legacy tileset to the OpenRA format.")]
public void Run(ModData modData, string[] args)
void IUtilityCommand.Run(Utility utility, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
var modData = Game.ModData = utility.ModData;
var file = new IniFile(File.Open(args[1], FileMode.Open));
var extension = args[2];
var tileSize = modData.Manifest.Get<MapGrid>().TileSize;
var tileSize = utility.ModData.Manifest.Get<MapGrid>().TileSize;
var templateIndex = 0;