Mount the mod filesystem context in the ModData ctor.
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@@ -44,7 +44,6 @@ namespace OpenRA.Mods.Common.UtilityCommands
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{
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = modData;
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Game.ModData.MountFiles();
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Rules = Game.ModData.RulesetCache.Load();
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