Mount the mod filesystem context in the ModData ctor.
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@@ -154,7 +154,6 @@ namespace OpenRA.Mods.TS.UtilityCommands
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{
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = modData;
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Game.ModData.MountFiles();
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var filename = args[1];
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var file = new IniFile(File.Open(args[1], FileMode.Open));
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@@ -29,7 +29,6 @@ namespace OpenRA.Mods.TS.UtilityCommands
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{
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = modData;
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Game.ModData.MountFiles();
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var file = new IniFile(File.Open(args[1], FileMode.Open));
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var extension = args[2];
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