Mount the mod filesystem context in the ModData ctor.

This commit is contained in:
Paul Chote
2016-02-03 21:01:20 +00:00
parent b81d2d8333
commit 45bae7e9b3
7 changed files with 2 additions and 11 deletions

View File

@@ -154,7 +154,6 @@ namespace OpenRA.Mods.TS.UtilityCommands
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
Game.ModData.MountFiles();
var filename = args[1];
var file = new IniFile(File.Open(args[1], FileMode.Open));