From 45f9ec2f7e213d39054c0885750bfb23ca16c753 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Fri, 2 Apr 2010 12:31:34 +1300 Subject: [PATCH] upgraded cnc to use the new weaponmodel --- OpenRA.Game/Effects/LaserZap.cs | 5 +- OpenRA.Game/GameRules/WeaponInfo.cs | 2 +- mods/cnc/mod.yaml | 11 +- mods/cnc/sequences.xml | 4 + mods/cnc/voices.ini | 34 -- mods/cnc/voices.yaml | 26 ++ mods/cnc/weapons.ini | 464 ---------------------------- mods/cnc/weapons.yaml | 449 +++++++++++++++++++++++++++ openra-data.sln | 4 +- 9 files changed, 494 insertions(+), 505 deletions(-) delete mode 100644 mods/cnc/voices.ini create mode 100644 mods/cnc/voices.yaml delete mode 100644 mods/cnc/weapons.ini create mode 100644 mods/cnc/weapons.yaml diff --git a/OpenRA.Game/Effects/LaserZap.cs b/OpenRA.Game/Effects/LaserZap.cs index 1dc747a8a7..15c6b41be6 100644 --- a/OpenRA.Game/Effects/LaserZap.cs +++ b/OpenRA.Game/Effects/LaserZap.cs @@ -20,13 +20,16 @@ using System.Collections.Generic; using System.Drawing; -using OpenRA.Traits; using OpenRA.GameRules; +using OpenRA.Traits; namespace OpenRA.Effects { class LaserZapInfo : IProjectileInfo { + public readonly int BeamRadius = 1; + public readonly bool UsePlayerColor = false; + public IEffect Create(ProjectileArgs args) { return null; /* todo: fix me so OBLI works again */ } } diff --git a/OpenRA.Game/GameRules/WeaponInfo.cs b/OpenRA.Game/GameRules/WeaponInfo.cs index 1666b4fdc2..ea2ebfdac1 100644 --- a/OpenRA.Game/GameRules/WeaponInfo.cs +++ b/OpenRA.Game/GameRules/WeaponInfo.cs @@ -89,7 +89,7 @@ namespace OpenRA.GameRules public readonly int Burst = 1; public readonly bool Charges = false; public readonly bool Underwater = false; - public readonly string[] ValidTargets = { "Vehicle", "Infantry", "Building", "Defense", "Ship" }; + public readonly string[] ValidTargets = { "Ground" }; public IProjectileInfo Projectile; public List Warheads = new List(); diff --git a/mods/cnc/mod.yaml b/mods/cnc/mod.yaml index 2d4e254f8f..8df61292c4 100644 --- a/mods/cnc/mod.yaml +++ b/mods/cnc/mod.yaml @@ -18,8 +18,7 @@ Packages: LegacyRules: mods/cnc/minimal.ini: Minimal rules definitions - mods/cnc/weapons.ini: Weapons are still in the old format - mods/cnc/voices.ini: Voices are still in the old format + Rules: mods/cnc/defaults.yaml: Basic stuff mods/cnc/system.yaml: Player and world actors @@ -45,4 +44,10 @@ Assemblies: mods/ra/OpenRA.Mods.RA.dll: Red alert mod traits ChromeLayout: - mods/cnc/menus.yaml: \ No newline at end of file + mods/cnc/menus.yaml: + +Weapons: + mods/cnc/weapons.yaml: + +Voices: + mods/cnc/voices.yaml: \ No newline at end of file diff --git a/mods/cnc/sequences.xml b/mods/cnc/sequences.xml index 38ada8afdb..3f6da96ba5 100644 --- a/mods/cnc/sequences.xml +++ b/mods/cnc/sequences.xml @@ -123,4 +123,8 @@ + + + + \ No newline at end of file diff --git a/mods/cnc/voices.ini b/mods/cnc/voices.ini deleted file mode 100644 index 91bffc9b59..0000000000 --- a/mods/cnc/voices.ini +++ /dev/null @@ -1,34 +0,0 @@ -[VoiceTypes] -GenericVoice -VehicleVoice -CivilianMaleVoice -CivilianFemaleVoice -CommandoVoice - -;; explicit extension on voice clips overrides the normal `variants` mechanism -[GenericVoice] -SovietVariants=.v01,.v03 -AlliedVariants=.v01,.v03 -Select=await1,ready,report1,yessir1 -Move=ackno,affirm1,noprob,ritaway,roger,ugotit -Die=nuyell1.aud,nuyell3.aud,nuyell4.aud,nuyell5.aud - -[VehicleVoice] -SovietVariants=.v00,.v02 -AlliedVariants=.v00,.v02 -Select=vehic1,yessir1,report1,await1,unit1 -Move=ackno,affirm1,movout1 - -[CivilianMaleVoice] -Select=guyyeah1 -Move=guyokay1 - -[CivilianFemaleVoice] -Select=girlyeah -Move=girlokay - -[CommandoVoice] -Select=rokroll1,yeah1,yes1,yo1 -Move=cmon1,onit1,gotit1 -Attack=keepem1,laugh1,bombit1,lefty1 -Die=ramyell diff --git a/mods/cnc/voices.yaml b/mods/cnc/voices.yaml new file mode 100644 index 0000000000..6072c9ce7d --- /dev/null +++ b/mods/cnc/voices.yaml @@ -0,0 +1,26 @@ +GenericVoice: + SovietVariants: .v01,.v03 + AlliedVariants: .v01,.v03 + Select: await1,ready,report1,yessir1 + Move: ackno,affirm1,noprob,ritaway,roger,ugotit + Die: nuyell1.aud,nuyell3.aud,nuyell4.aud,nuyell5.aud + +VehicleVoice: + SovietVariants: .v00,.v02 + AlliedVariants: .v00,.v02 + Select: vehic1,yessir1,report1,await1,unit1 + Move: ackno,affirm1,movout1 + +CivilianMaleVoice: + Select: guyyeah1 + Move: guyokay1 + +CivilianFemaleVoice: + Select: girlyeah + Move: girlokay + +CommandoVoice: + Select: rokroll1,yeah1,yes1,yo1 + Move: cmon1,onit1,gotit1 + Attack: keepem1,laugh1,bombit1,lefty1 + Die: ramyell diff --git a/mods/cnc/weapons.ini b/mods/cnc/weapons.ini deleted file mode 100644 index 9003e2b064..0000000000 --- a/mods/cnc/weapons.ini +++ /dev/null @@ -1,464 +0,0 @@ - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; - -[WeaponTypes] -UnitExplode -Sniper -HighV -Pistol -M16 -Rockets -Flamethrower -BigFlamer -Chemspray -Grenade -70mm -105mm -120mm -TurretGun -MissilePack -227mm -Ballistic -MachineGun -BoatMissile -Tomahawk -Napalm -Laser -Nike -HonestJohn -Atomic - -[UnitExplode] -Damage=500 -Speed=100 -Projectile=Invisible -Warhead=UnitExplodeWarhead - -;Nuke (special case for Nuclear missile) -[Atomic] -Damage=1000 -Projectile=NukeDown -Warhead=Nuke - -; sniper rifle -[Sniper] -Damage=100 -ROF=40 -Range=5.5 -Projectile=Invisible -Speed=100 -Warhead=HollowPoint -Report=RAMGUN2 -;Explosion=1 - -; rapid fire machine gun -[HighV] -Damage=25 -ROF=50 -Range=4 -Projectile=Invisible -Speed=100 -Warhead=SA -Report=GUN8 -;Explosion=2 -;Anim=MINIGUN - -; civilian pistol -[Pistol] -Damage=1 -ROF=7 -Range=1.75 -Projectile=Invisible -Speed=100 -Warhead=SA -Report=GUN18 -;Explosion=2 - -; rifle soldier weapons (multiple shots) -[M16] -Damage=15 -ROF=20 -Range=4 -Projectile=Invisible -Speed=100 -Warhead=SA -Report=MGUN2 -;Explosion=2 - -; man-packed anti-tank missile (bazooka type) -[Rockets] -Damage=30 -ROF=60 -Range=6 -Projectile=HeatSeeker -Speed=25 -Warhead=AP -Report=BAZOOK1 -;Explosion=5 - -; hand-held flame thrower type -[Flamethrower] -Damage=35 -ROF=50 -Range=2 -Projectile=Invisible -Speed=100 -Warhead=Fire -Report=FLAMER2 - -; tank flame thrower -[BigFlamer] -Damage=50 -ROF=50 -Range=2 -Projectile=Invisible -Speed=100 -Warhead=Fire -Report=FLAMER2 - -; hand-held chemical spray -[Chemspray] -Damage=80 -ROF=70 -Range=2 -Projectile=Invisible -Speed=100 -Warhead=HE -Report=FLAMER2 - -; hand grenade -[Grenade] -Damage=50 -ROF=50 -Range=5 -Projectile=Lobbed -Speed=5 -Warhead=HE -;Explosion=5 - -; small anti-armor cannon -[70mm] -Damage=25 -ROF=60 -Range=4 -Projectile=Cannon -Speed=40 -Warhead=AP -Report=TNKFIRE3 -;Explosion=4 -;Anim=GUNFIRE - -; medium anti-armor cannon -[105mm] -Damage=30 -ROF=50 -Range=4.75 -Projectile=Cannon -Speed=40 -Warhead=AP -Report=TNKFIRE4 -;Explosion=4 -;Anim=GUNFIRE - -; large anti-armor cannon -[120mm] -Damage=40 -ROF=80 -Range=4.75 -Projectile=Cannon -Speed=40 -Warhead=AP -Report=TNKFIRE6 -;Explosion=4 -;Anim=GUNFIRE - -; turret cannon -[TurretGun] -Damage=40 -ROF=60 -Range=6 -Projectile=Cannon -Speed=40 -Warhead=AP -Report=TNKFIRE6 -;Explosion=4 -;Anim=GUNFIRE - -; Vehicle carried anti-tank missile -[MissilePack] -Damage=75 -ROF=80 -Range=5 -Projectile=HeatSeeker -Speed=30 -Warhead=HE -Report=ROCKET1 -;Explosion=4 - -; long-range missile -[227mm] -Damage=75 -ROF=80 -Range=6 -Projectile=HeatSeeker -Speed=20 -Warhead=HE -Report=ROCKET1 -;Explosion=4 - -; artillery cannon -[Ballistic] -Damage=150 -ROF=65 -Range=6 -Projectile=BallisticP -Speed=12 -Warhead=HE -Report=TNKFIRE2 -;Explosion=5 -;Anim=GUNFIRE - -; vehicle mounted machine gun -[MachineGun] -Damage=15 -ROF=30 -Range=4 -Projectile=Invisible -Speed=100 -Warhead=SA -Report=MGUN11 -;Explosion=2 -;Anim=MINIGUN - -; long range missile for gunboat -[BoatMissile] -Damage=60 -ROF=35 -Range=8 -Projectile=HeatSeeker -Speed=20 -Warhead=HE -Report=ROCKET2 -;Explosion=4 - -; long range missile for guard tower -[Tomahawk] -Damage=60 -ROF=40 -Range=6 -Projectile=HeatSeeker -Speed=25 -Warhead=HE -Report=ROCKET2 -;Explosion=4 -;Anim=GUNFIRE - -; napalm bomblets (dropped from plane) -[Napalm] -Damage=100 -ROF=5 -Range=4.5 -Projectile=Bomblet -Speed=5 -Warhead=Fire -;Explosion=3 - -; obelisk laser -[Laser] -Damage=200 -ROF=90 -Range=7.5 -Projectile=Invisible -Speed=100 -Warhead=Super -Report=OBELRAY1 -Charges=yes -RenderAsLaser=true -BeamRadius=1 -UsePlayerColor=true - -; anti-aircraft missile (fired from SAM site) -[Nike] -Damage=50 -ROF=50 -Range=15 -Projectile=AAMissile -Speed=40 -Warhead=AP -Report=ROCKET2 -;Explosion=6 -;Anim=SAMFIRE - -; extreme-range napalm rocket -[HonestJohn] -Damage=100 -ROF=200 -Range=10 -Projectile=FROG -Speed=15 -Warhead=Fire -Report=ROCKET1 -;Explosion=3 - -[ProjectileTypes] -Invisible -Cannon -FROG -HeatSeeker -AAMissile -Lobbed -Bomblet -BallisticP -NukeDown -NukeUp - -; Nuclear missile, flying down -[NukeDown] -High=yes -Image=ATOMICDN - -; Nuclear missile, flying up -[NukeUp] -High=yes -Image=ATOMICUP - -; invisible flight to target -[Invisible] - -; straight high-speed ballistic shot -[Cannon] -Image=120MM - -; Free Rocket Over Ground -[FROG] -Arm=10 -High=yes -Shadow=no -Proximity=yes -;Animates=yes -;Ranged=yes -Inaccurate=yes -Image=MISSILE - -; small homing missile (targets vehicles best) -[HeatSeeker] -Arm=5 -High=yes -Shadow=no -Proximity=yes -;Animates=yes -;Ranged=yes -Inaccurate=yes -AA=yes -Image=DRAGON -ROT=5 -Trail=smokey - -; anti aircraft missile -[AAMissile] -Arm=3 -High=yes -Shadow=no -Proximity=yes -AA=yes -Image=MISSILE -ROT=20 - -; lobbed tumbling grenade -[Lobbed] -High=yes -Arcing=yes -Inaccurate=yes -Image=BOMB - -; dropped from plane tumbling object -[Bomblet] -Arm=24 -RangeLimit=24 -High=yes -Image=BOMBLET - -; arcing ballistic projectile -[BallisticP] -High=yes -Arcing=yes -Inaccurate=yes -Image=120MM - - -[WarheadTypes] -UnitExplodeWarhead -SA -HE -AP -Fire -HollowPoint -Super -Nuke - -; Nuclear warhead (same as fire) -[Nuke] -Spread=6 -Wall=yes -Wood=yes -Ore=yes -Verses=90%,100%,60%,25%,50% -Explosion=6 -InfDeath=4 -SmudgeType=Scorch -SmudgeSize=5,4 - -[UnitExplodeWarhead] -Spread=10 -Verses=90%,75%,60%,25%,100% -Explosion=8 -InfDeath=3 -ImpactSound=xplos - -; general multiple small arms fire -[SA] -Spread=3 -Verses=100%,50%,50%,25%,25% -InfDeath=1 -Explosion=1 - -; high explosive (shrapnel) -[HE] -Spread=6 -Wall=yes -Wood=yes -Verses=90%,75%,60%,25%,100% -InfDeath=2 -Explosion=5 -ImpactSound=xplos - -; armor piercing (discarding sabot, narrow effect) -[AP] -Spread=3 -Wall=yes -Wood=yes -Verses=30%,75%,75%,100%,50% -InfDeath=3 -Explosion=4 -ImpactSound=xplos - -; napalm and fire in general -[Fire] -Spread=8 -Wood=yes -Verses=90%,100%,60%,25%,50% -InfDeath=4 -Explosion=3 -ImpactSound=flamer2 - -; anti-infantry rifle bullet (single shot -- very effective verses infantry) -[HollowPoint] -Spread=1 -Verses=100%,5%,5%,5%,5% -InfDeath=1 - -; special case damage effect (do not use for regular weapons) -[Super] -Spread=1 -Verses=100%,100%,100%,100%,100% -InfDeath=4 diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml new file mode 100644 index 0000000000..6082027a35 --- /dev/null +++ b/mods/cnc/weapons.yaml @@ -0,0 +1,449 @@ + +UnitExplode: + Warhead: + Damage: 500 + Spread: 10 + Verses: 90%,75%,60%,25%,100% + Explosion: 8 + InfDeath: 3 + ImpactSound: xplos + +Atomic: + Nuke: + Image: atomic + Warhead@impact: + Damage: 1000 + Spread: 6 + Wall: true + Wood: true + Ore: true + Verses: 90%,100%,60%,25%,50% + Explosion: 6 + InfDeath: 4 + Warhead@areanuke: + DamageModel: PerCell + Damage: 250 + SmudgeType: Scorch + Size: 5,4 + Wall: true + Wood: true + Ore: true + Verses: 90%,100%,60%,25%,50% + Delay: 3 + InfDeath: 4 + +Sniper: + Report: RAMGUN2 + ROF: 40 + Range: 5.5 + Bullet: + Speed: 100 + Warhead: + Damage: 100 + Spread: 1 + Verses: 100%,5%,5%,5%,5% + InfDeath: 1 + +HighV: + ROF: 50 + Range: 4 + Report: GUN8 + Bullet: + Speed: 100 + Warhead: + Damage: 25 + Spread: 3 + Verses: 100%,50%,50%,25%,25% + InfDeath: 1 + Explosion: 1 + +Pistol: + ROF: 7 + Range: 1.75 + Report: GUN18 + Bullet: + Speed: 100 + Warhead: + Spread: 3 + Verses: 100%,50%,50%,25%,25% + InfDeath: 1 + Explosion: 1 + Damage: 1 + +M16: + ROF: 20 + Range: 4 + Report: MGUN2 + Bullet: + Speed: 100 + Warhead: + Spread: 3 + Verses: 100%,50%,50%,25%,25% + InfDeath: 1 + Explosion: 1 + Damage: 25 + +Rockets: + ROF: 60 + Range: 6 + Report: BAZOOK1 + ValidTargets: Ground, Air + Missile: + Arm: 5 + High: yes + Shadow: no + Proximity: yes + Inaccurate: yes + Image: DRAGON + ROT: 5 + Trail: smokey + Speed: 25 + Warhead: + Spread: 3 + Wall: yes + Wood: yes + Verses: 30%,75%,75%,100%,50% + InfDeath: 3 + Explosion: 4 + ImpactSound: xplos + Damage: 30 + +Flamethrower: + ROF: 50 + Range: 2 + Report: FLAMER2 + Bullet: + Speed: 100 + Warhead: + Spread: 8 + Wood: yes + Verses: 90%,100%,60%,25%,50% + InfDeath: 4 + Explosion: 3 + ImpactSound: flamer2 + Damage: 35 + +BigFlamer: + ROF: 50 + Range: 2 + Report: FLAMER2 + Bullet: + Speed: 100 + Warhead: + Spread: 8 + Wood: yes + Verses: 90%,100%,60%,25%,50% + InfDeath: 4 + Explosion: 3 + ImpactSound: flamer2 + Damage: 50 + +Chemspray: + ROF: 70 + Range: 2 + Report: FLAMER2 + Bullet: + Speed: 100 + Warhead: + Damage: 80 + Spread: 6 + Wall: yes + Wood: yes + Verses: 90%,75%,60%,25%,100% + InfDeath: 2 + Explosion: 5 + ImpactSound: xplos + +Grenade: + ROF: 50 + Range: 5 + Bullet: + Speed: 5 + High: yes + Arcing: yes + Inaccurate: yes + Image: BOMB + Warhead: + Spread: 6 + Wall: yes + Wood: yes + Verses: 90%,75%,60%,25%,100% + InfDeath: 2 + Explosion: 5 + ImpactSound: xplos + Damage: 50 + +70mm: + ROF: 60 + Range: 4 + Report: TNKFIRE3 + Bullet: + Image: 120MM + Speed: 40 + Warhead: + Spread: 3 + Wall: yes + Wood: yes + Verses: 30%,75%,75%,100%,50% + InfDeath: 3 + Explosion: 4 + ImpactSound: xplos + Damage: 25 + +105mm: + ROF: 50 + Range: 4.75 + Report: TNKFIRE4 + Bullet: + Image: 120MM + Speed: 40 + Warhead: + Spread: 3 + Wall: yes + Wood: yes + Verses: 30%,75%,75%,100%,50% + InfDeath: 3 + Explosion: 4 + ImpactSound: xplos + Damage: 30 + +120mm: + ROF: 80 + Range: 4.75 + Report: TNKFIRE6 + Bullet: + Image: 120MM + Speed: 40 + Warhead: + Spread: 3 + Wall: yes + Wood: yes + Verses: 30%,75%,75%,100%,50% + InfDeath: 3 + Explosion: 4 + ImpactSound: xplos + Damage: 40 + +TurretGun: + ROF: 50 + Range: 6 + Report: TNKFIRE6 + Bullet: + Image: 120MM + Speed: 40 + Warhead: + Spread: 3 + Wall: yes + Wood: yes + Verses: 30%,75%,75%,100%,50% + InfDeath: 3 + Explosion: 4 + ImpactSound: xplos + Damage: 40 + +MissilePack: + ROF: 80 + Range: 5 + Report: ROCKET1 + ValidTargets: Ground, Air + Missile: + Arm: 5 + High: yes + Shadow: no + Proximity: yes + Inaccurate: yes + Image: DRAGON + ROT: 5 + Trail: smokey + Speed: 25 + Warhead: + Spread: 3 + Wall: yes + Wood: yes + Verses: 30%,75%,75%,100%,50% + InfDeath: 3 + Explosion: 4 + ImpactSound: xplos + Damage: 75 + +227mm: + ROF: 80 + Range: 6 + Report: ROCKET1 + ValidTargets: Ground, Air + Missile: + Arm: 5 + High: yes + Shadow: no + Proximity: yes + Inaccurate: yes + Image: DRAGON + ROT: 5 + Trail: smokey + Speed: 20 + Warhead: + Spread: 3 + Wall: yes + Wood: yes + Verses: 30%,75%,75%,100%,50% + InfDeath: 3 + Explosion: 4 + ImpactSound: xplos + Damage: 75 + +Ballistic: + ROF: 65 + Range: 6 + Report: TNKFIRE2 + Bullet: + Speed: 12 + High: yes + Arcing: yes + Inaccurate: yes + Image: 120MM + Warhead: + Damage: 150 + Spread: 6 + Wall: yes + Wood: yes + Verses: 90%,75%,60%,25%,100% + InfDeath: 2 + Explosion: 5 + ImpactSound: xplos + +MachineGun: + ROF: 30 + Range: 4 + Report: MGUN11 + Bullet: + Speed: 100 + Warhead: + Spread: 3 + Verses: 100%,50%,50%,25%,25% + InfDeath: 1 + Explosion: 1 + Damage: 15 + +BoatMissile: + ROF: 35 + Range: 8 + Report: ROCKET2 + Missile: + Arm: 5 + High: yes + Shadow: no + Proximity: yes + Inaccurate: yes + Image: DRAGON + ROT: 5 + Trail: smokey + Speed: 20 + Warhead: + Spread: 6 + Wall: yes + Wood: yes + Verses: 90%,75%,60%,25%,100% + InfDeath: 2 + Explosion: 5 + ImpactSound: xplos + Damage: 60 + +Tomahawk: + ROF: 40 + Range: 6 + Report: ROCKET2 + Missile: + Arm: 5 + High: yes + Shadow: no + Proximity: yes + Inaccurate: yes + Image: DRAGON + ROT: 5 + Trail: smokey + Speed: 25 + Warhead: + Spread: 6 + Wall: yes + Wood: yes + Verses: 90%,75%,60%,25%,100% + InfDeath: 2 + Explosion: 5 + ImpactSound: xplos + Damage: 60 + +Napalm: + ROF: 5 + Range: 4.5 + Bullet: + Speed: 5 + Arm: 24 + RangeLimit: 24 + High: yes + Image: BOMBLET + Warhead: + Spread: 8 + Wood: yes + Verses: 90%,100%,60%,25%,50% + InfDeath: 4 + Explosion: 3 + ImpactSound: flamer2 + Damage: 100 + +Laser: + ROF: 90 + Range: 7.5 + Charges: true + Report: OBELRAY1 + LaserZap: + BeamRadius: 1 + UsePlayerColor: true + Warhead: + Spread: 1 + Verses: 100%,100%,100%,100%,100% + InfDeath: 4 + Damage: 200 + +Nike: + ROF: 50 + Range: 15 + Report: ROCKET2 + ValidTargets: Air + Missile: + Arm: 3 + High: yes + Shadow: no + Proximity: yes + Image: MISSILE + ROT: 20 + Speed: 40 + Warhead: AP + Spread: 3 + Wall: yes + Wood: yes + Verses: 30%,75%,75%,100%,50% + InfDeath: 3 + Explosion: 4 + ImpactSound: xplos + Damage: 50 + +HonestJohn: + ROF: 200 + Range: 10 + Report: ROCKET1 + Missile: + Arm: 10 + High: yes + Shadow: no + Proximity: yes + Inaccurate: yes + Image: MISSILE + Speed: 15 + Warhead: + Spread: 8 + Wood: yes + Verses: 90%,100%,60%,25%,50% + InfDeath: 4 + Explosion: 3 + ImpactSound: flamer2 + Damage: 100 diff --git a/openra-data.sln b/openra-data.sln index 524a7575da..990ef51ee5 100644 --- a/openra-data.sln +++ b/openra-data.sln @@ -84,8 +84,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "cnc", "cnc", "{65D8A06F-F2D mods\cnc\temperat_ra.pal = mods\cnc\temperat_ra.pal mods\cnc\trees.yaml = mods\cnc\trees.yaml mods\cnc\vehicles.yaml = mods\cnc\vehicles.yaml - mods\cnc\voices.ini = mods\cnc\voices.ini - mods\cnc\weapons.ini = mods\cnc\weapons.ini + mods\cnc\voices.yaml = mods\cnc\voices.yaml + mods\cnc\weapons.yaml = mods\cnc\weapons.yaml mods\cnc\widget-panel.png = mods\cnc\widget-panel.png EndProjectSection EndProject