Cache cell ramps to avoid repeated tileset lookups.
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@@ -39,14 +39,8 @@ namespace OpenRA.Mods.Common.Traits
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else if (!bi.AllowInvalidPlacement && world.ActorMap.GetActorsAt(cell).Any(a => a != toIgnore))
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return false;
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var tile = world.Map.Tiles[cell];
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var tileInfo = world.Map.Rules.TileSet.GetTileInfo(tile);
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// TODO: This is bandaiding over bogus tilesets.
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if (tileInfo != null && tileInfo.RampType > 0)
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return false;
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return bi.TerrainTypes.Contains(world.Map.GetTerrainInfo(cell).Type);
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// Buildings can never be placed on ramps
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return world.Map.Ramp[cell] == 0 && bi.TerrainTypes.Contains(world.Map.GetTerrainInfo(cell).Type);
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}
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public static bool CanPlaceBuilding(this World world, CPos cell, ActorInfo ai, BuildingInfo bi, Actor toIgnore)
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@@ -241,16 +241,8 @@ namespace OpenRA.Mods.Common.Traits
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if (Info.CanDeployOnRamps)
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return true;
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var ramp = 0;
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if (self.World.Map.Contains(location))
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{
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var tile = self.World.Map.Tiles[location];
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var ti = self.World.Map.Rules.TileSet.GetTileInfo(tile);
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if (ti != null)
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ramp = ti.RampType;
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}
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return ramp == 0;
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var map = self.World.Map;
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return !map.Ramp.Contains(location) || map.Ramp[location] == 0;
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}
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void INotifyDeployComplete.FinishedDeploy(Actor self)
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@@ -83,9 +83,7 @@ namespace OpenRA.Mods.Common.Traits
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if (jli.JumpjetTransitionOnRamps)
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return true;
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var tile = map.Tiles[cell];
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var ti = map.Rules.TileSet.GetTileInfo(tile);
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return ti == null || ti.RampType == 0;
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return map.Ramp[cell] == 0;
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}
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int ICustomMovementLayer.EntryMovementCost(ActorInfo a, LocomotorInfo li, CPos cell)
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@@ -65,8 +65,9 @@ namespace OpenRA.Mods.Common.Traits
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return;
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// Correlate the tile "image" aka subtile with its position to find the template origin
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var tile = w.Map.Tiles[cell].Type;
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var index = w.Map.Tiles[cell].Index;
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var ti = w.Map.Tiles[cell];
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var tile = ti.Type;
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var index = ti.Index;
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var template = w.Map.Rules.TileSet.Templates[tile];
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var ni = cell.X - index % template.Size.X;
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var nj = cell.Y - index / template.Size.X;
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@@ -89,7 +90,8 @@ namespace OpenRA.Mods.Common.Traits
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var subtile = new CPos(ni + ind % template.Size.X, nj + ind / template.Size.X);
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// This isn't the bridge you're looking for
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if (!mapTiles.Contains(subtile) || mapTiles[subtile].Type != tile || mapTiles[subtile].Index != ind)
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var subti = mapTiles[subtile];
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if (!mapTiles.Contains(subtile) || subti.Type != tile || subti.Index != ind)
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continue;
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subTiles.Add(subtile, ind);
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@@ -109,15 +109,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!rt.Info.AllowUnderBuildings && buildingInfluence.GetBuildingAt(cell) != null)
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return false;
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if (!rt.Info.AllowOnRamps)
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{
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var tile = world.Map.Tiles[cell];
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var tileInfo = world.Map.Rules.TileSet.GetTileInfo(tile);
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if (tileInfo != null && tileInfo.RampType > 0)
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return false;
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}
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return true;
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return rt.Info.AllowOnRamps || world.Map.Ramp[cell] == 0;
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}
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public bool CanSpawnResourceAt(ResourceType newResourceType, CPos cell)
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@@ -82,9 +82,7 @@ namespace OpenRA.Mods.Common.Traits
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if (sli.SubterraneanTransitionOnRamps)
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return true;
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var tile = map.Tiles[cell];
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var ti = map.Rules.TileSet.GetTileInfo(tile);
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return ti == null || ti.RampType == 0;
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return map.Ramp[cell] == 0;
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}
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int ICustomMovementLayer.EntryMovementCost(ActorInfo a, LocomotorInfo li, CPos cell)
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@@ -63,11 +63,7 @@ namespace OpenRA.Mods.Common.Traits
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continue;
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var height = (int)map.Height[uv];
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var tile = map.Tiles[uv];
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var ti = tileSet.GetTileInfo(tile);
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var ramp = ti != null ? ti.RampType : 0;
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var corners = map.Grid.CellCorners[ramp];
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var corners = map.Grid.CellCorners[map.Ramp[uv]];
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var pos = map.CenterOfCell(uv.ToCPos(map));
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var width = uv == mouseCell ? 3 : 1;
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