Cache cell ramps to avoid repeated tileset lookups.

This commit is contained in:
Paul Chote
2020-05-04 00:20:48 +01:00
committed by atlimit8
parent 1354ffc32e
commit 4614f6febe
9 changed files with 37 additions and 56 deletions

View File

@@ -83,9 +83,7 @@ namespace OpenRA.Mods.Common.Traits
if (jli.JumpjetTransitionOnRamps)
return true;
var tile = map.Tiles[cell];
var ti = map.Rules.TileSet.GetTileInfo(tile);
return ti == null || ti.RampType == 0;
return map.Ramp[cell] == 0;
}
int ICustomMovementLayer.EntryMovementCost(ActorInfo a, LocomotorInfo li, CPos cell)

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@@ -65,8 +65,9 @@ namespace OpenRA.Mods.Common.Traits
return;
// Correlate the tile "image" aka subtile with its position to find the template origin
var tile = w.Map.Tiles[cell].Type;
var index = w.Map.Tiles[cell].Index;
var ti = w.Map.Tiles[cell];
var tile = ti.Type;
var index = ti.Index;
var template = w.Map.Rules.TileSet.Templates[tile];
var ni = cell.X - index % template.Size.X;
var nj = cell.Y - index / template.Size.X;
@@ -89,7 +90,8 @@ namespace OpenRA.Mods.Common.Traits
var subtile = new CPos(ni + ind % template.Size.X, nj + ind / template.Size.X);
// This isn't the bridge you're looking for
if (!mapTiles.Contains(subtile) || mapTiles[subtile].Type != tile || mapTiles[subtile].Index != ind)
var subti = mapTiles[subtile];
if (!mapTiles.Contains(subtile) || subti.Type != tile || subti.Index != ind)
continue;
subTiles.Add(subtile, ind);

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@@ -109,15 +109,7 @@ namespace OpenRA.Mods.Common.Traits
if (!rt.Info.AllowUnderBuildings && buildingInfluence.GetBuildingAt(cell) != null)
return false;
if (!rt.Info.AllowOnRamps)
{
var tile = world.Map.Tiles[cell];
var tileInfo = world.Map.Rules.TileSet.GetTileInfo(tile);
if (tileInfo != null && tileInfo.RampType > 0)
return false;
}
return true;
return rt.Info.AllowOnRamps || world.Map.Ramp[cell] == 0;
}
public bool CanSpawnResourceAt(ResourceType newResourceType, CPos cell)

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@@ -82,9 +82,7 @@ namespace OpenRA.Mods.Common.Traits
if (sli.SubterraneanTransitionOnRamps)
return true;
var tile = map.Tiles[cell];
var ti = map.Rules.TileSet.GetTileInfo(tile);
return ti == null || ti.RampType == 0;
return map.Ramp[cell] == 0;
}
int ICustomMovementLayer.EntryMovementCost(ActorInfo a, LocomotorInfo li, CPos cell)

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@@ -63,11 +63,7 @@ namespace OpenRA.Mods.Common.Traits
continue;
var height = (int)map.Height[uv];
var tile = map.Tiles[uv];
var ti = tileSet.GetTileInfo(tile);
var ramp = ti != null ? ti.RampType : 0;
var corners = map.Grid.CellCorners[ramp];
var corners = map.Grid.CellCorners[map.Ramp[uv]];
var pos = map.CenterOfCell(uv.ToCPos(map));
var width = uv == mouseCell ? 3 : 1;