Cache cell ramps to avoid repeated tileset lookups.
This commit is contained in:
@@ -254,7 +254,6 @@ namespace OpenRA.Graphics
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var world = worldRenderer.Viewport.ViewToWorldPx(view);
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var map = worldRenderer.World.Map;
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var candidates = CandidateMouseoverCells(world).ToList();
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var tileSet = worldRenderer.World.Map.Rules.TileSet;
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foreach (var uv in candidates)
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{
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@@ -263,14 +262,7 @@ namespace OpenRA.Graphics
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var s = worldRenderer.ScreenPxPosition(p);
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if (Math.Abs(s.X - world.X) <= tileSize.Width && Math.Abs(s.Y - world.Y) <= tileSize.Height)
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{
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var ramp = 0;
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if (map.Contains(uv))
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{
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var ti = tileSet.GetTileInfo(map.Tiles[uv]);
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if (ti != null)
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ramp = ti.RampType;
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}
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var ramp = map.Ramp.Contains(uv) ? map.Ramp[uv] : 0;
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var corners = map.Grid.CellCorners[ramp];
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var pos = map.CenterOfCell(uv.ToCPos(map));
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var screen = corners.Select(c => worldRenderer.ScreenPxPosition(pos + c)).ToArray();
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@@ -230,6 +230,7 @@ namespace OpenRA
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public CellLayer<TerrainTile> Tiles { get; private set; }
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public CellLayer<ResourceTile> Resources { get; private set; }
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public CellLayer<byte> Height { get; private set; }
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public CellLayer<byte> Ramp { get; private set; }
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public CellLayer<byte> CustomTerrain { get; private set; }
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public ProjectedCellRegion ProjectedCellBounds { get; private set; }
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@@ -301,10 +302,12 @@ namespace OpenRA
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Tiles = new CellLayer<TerrainTile>(Grid.Type, size);
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Resources = new CellLayer<ResourceTile>(Grid.Type, size);
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Height = new CellLayer<byte>(Grid.Type, size);
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Ramp = new CellLayer<byte>(Grid.Type, size);
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if (Grid.MaximumTerrainHeight > 0)
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{
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Height.CellEntryChanged += UpdateProjection;
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Tiles.CellEntryChanged += UpdateProjection;
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Tiles.CellEntryChanged += UpdateRamp;
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}
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Tiles.Clear(tileRef);
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@@ -336,6 +339,7 @@ namespace OpenRA
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Tiles = new CellLayer<TerrainTile>(Grid.Type, size);
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Resources = new CellLayer<ResourceTile>(Grid.Type, size);
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Height = new CellLayer<byte>(Grid.Type, size);
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Ramp = new CellLayer<byte>(Grid.Type, size);
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using (var s = Package.GetStream("map.bin"))
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{
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@@ -384,6 +388,7 @@ namespace OpenRA
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if (Grid.MaximumTerrainHeight > 0)
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{
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Tiles.CellEntryChanged += UpdateRamp;
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Tiles.CellEntryChanged += UpdateProjection;
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Height.CellEntryChanged += UpdateProjection;
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}
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@@ -422,9 +427,23 @@ namespace OpenRA
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foreach (var uv in AllCells.MapCoords)
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CustomTerrain[uv] = byte.MaxValue;
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// Cache initial ramp state
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var tileset = Rules.TileSet;
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foreach (var uv in AllCells)
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{
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var tile = tileset.GetTileInfo(Tiles[uv]);
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Ramp[uv] = tile != null ? tile.RampType : (byte)0;
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}
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AllEdgeCells = UpdateEdgeCells();
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}
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void UpdateRamp(CPos cell)
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{
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var tile = Rules.TileSet.GetTileInfo(Tiles[cell]);
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Ramp[cell] = tile != null ? tile.RampType : (byte)0;
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}
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void InitializeCellProjection()
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{
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if (initializedCellProjection)
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@@ -531,12 +550,8 @@ namespace OpenRA
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return new[] { (PPos)uv };
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// Odd-height ramps get bumped up a level to the next even height layer
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if ((height & 1) == 1)
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{
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var ti = Rules.TileSet.GetTileInfo(Tiles[uv]);
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if (ti != null && ti.RampType != 0)
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height += 1;
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}
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if ((height & 1) == 1 && Ramp[uv] != 0)
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height += 1;
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var candidates = new List<PPos>();
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@@ -913,11 +928,13 @@ namespace OpenRA
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var oldMapTiles = Tiles;
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var oldMapResources = Resources;
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var oldMapHeight = Height;
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var oldMapRamp = Ramp;
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var newSize = new Size(width, height);
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Tiles = CellLayer.Resize(oldMapTiles, newSize, oldMapTiles[MPos.Zero]);
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Resources = CellLayer.Resize(oldMapResources, newSize, oldMapResources[MPos.Zero]);
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Height = CellLayer.Resize(oldMapHeight, newSize, oldMapHeight[MPos.Zero]);
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Ramp = CellLayer.Resize(oldMapRamp, newSize, oldMapHeight[MPos.Zero]);
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MapSize = new int2(newSize);
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var tl = new MPos(0, 0);
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@@ -39,14 +39,8 @@ namespace OpenRA.Mods.Common.Traits
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else if (!bi.AllowInvalidPlacement && world.ActorMap.GetActorsAt(cell).Any(a => a != toIgnore))
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return false;
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var tile = world.Map.Tiles[cell];
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var tileInfo = world.Map.Rules.TileSet.GetTileInfo(tile);
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// TODO: This is bandaiding over bogus tilesets.
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if (tileInfo != null && tileInfo.RampType > 0)
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return false;
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return bi.TerrainTypes.Contains(world.Map.GetTerrainInfo(cell).Type);
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// Buildings can never be placed on ramps
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return world.Map.Ramp[cell] == 0 && bi.TerrainTypes.Contains(world.Map.GetTerrainInfo(cell).Type);
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}
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public static bool CanPlaceBuilding(this World world, CPos cell, ActorInfo ai, BuildingInfo bi, Actor toIgnore)
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@@ -241,16 +241,8 @@ namespace OpenRA.Mods.Common.Traits
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if (Info.CanDeployOnRamps)
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return true;
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var ramp = 0;
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if (self.World.Map.Contains(location))
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{
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var tile = self.World.Map.Tiles[location];
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var ti = self.World.Map.Rules.TileSet.GetTileInfo(tile);
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if (ti != null)
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ramp = ti.RampType;
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}
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return ramp == 0;
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var map = self.World.Map;
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return !map.Ramp.Contains(location) || map.Ramp[location] == 0;
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}
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void INotifyDeployComplete.FinishedDeploy(Actor self)
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@@ -83,9 +83,7 @@ namespace OpenRA.Mods.Common.Traits
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if (jli.JumpjetTransitionOnRamps)
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return true;
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var tile = map.Tiles[cell];
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var ti = map.Rules.TileSet.GetTileInfo(tile);
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return ti == null || ti.RampType == 0;
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return map.Ramp[cell] == 0;
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}
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int ICustomMovementLayer.EntryMovementCost(ActorInfo a, LocomotorInfo li, CPos cell)
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@@ -65,8 +65,9 @@ namespace OpenRA.Mods.Common.Traits
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return;
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// Correlate the tile "image" aka subtile with its position to find the template origin
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var tile = w.Map.Tiles[cell].Type;
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var index = w.Map.Tiles[cell].Index;
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var ti = w.Map.Tiles[cell];
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var tile = ti.Type;
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var index = ti.Index;
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var template = w.Map.Rules.TileSet.Templates[tile];
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var ni = cell.X - index % template.Size.X;
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var nj = cell.Y - index / template.Size.X;
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@@ -89,7 +90,8 @@ namespace OpenRA.Mods.Common.Traits
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var subtile = new CPos(ni + ind % template.Size.X, nj + ind / template.Size.X);
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// This isn't the bridge you're looking for
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if (!mapTiles.Contains(subtile) || mapTiles[subtile].Type != tile || mapTiles[subtile].Index != ind)
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var subti = mapTiles[subtile];
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if (!mapTiles.Contains(subtile) || subti.Type != tile || subti.Index != ind)
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continue;
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subTiles.Add(subtile, ind);
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@@ -109,15 +109,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!rt.Info.AllowUnderBuildings && buildingInfluence.GetBuildingAt(cell) != null)
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return false;
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if (!rt.Info.AllowOnRamps)
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{
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var tile = world.Map.Tiles[cell];
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var tileInfo = world.Map.Rules.TileSet.GetTileInfo(tile);
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if (tileInfo != null && tileInfo.RampType > 0)
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return false;
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}
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return true;
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return rt.Info.AllowOnRamps || world.Map.Ramp[cell] == 0;
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}
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public bool CanSpawnResourceAt(ResourceType newResourceType, CPos cell)
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@@ -82,9 +82,7 @@ namespace OpenRA.Mods.Common.Traits
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if (sli.SubterraneanTransitionOnRamps)
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return true;
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var tile = map.Tiles[cell];
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var ti = map.Rules.TileSet.GetTileInfo(tile);
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return ti == null || ti.RampType == 0;
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return map.Ramp[cell] == 0;
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}
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int ICustomMovementLayer.EntryMovementCost(ActorInfo a, LocomotorInfo li, CPos cell)
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@@ -63,11 +63,7 @@ namespace OpenRA.Mods.Common.Traits
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continue;
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var height = (int)map.Height[uv];
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var tile = map.Tiles[uv];
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var ti = tileSet.GetTileInfo(tile);
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var ramp = ti != null ? ti.RampType : 0;
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var corners = map.Grid.CellCorners[ramp];
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var corners = map.Grid.CellCorners[map.Ramp[uv]];
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var pos = map.CenterOfCell(uv.ToCPos(map));
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var width = uv == mouseCell ? 3 : 1;
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