Convert building rendering to world coordinates.
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@@ -98,8 +98,9 @@ namespace OpenRA.Mods.RA.Orders
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initialized = true;
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}
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var offset = (topLeft - CPos.Zero).ToWVec() + FootprintUtils.CenterOffset(BuildingInfo);
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foreach (var r in preview)
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r.WithPxOffset(topLeft.ToPPos().ToFloat2()).Render(wr);
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r.WithPos(r.Pos + offset).Render(wr);
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var res = world.WorldActor.Trait<ResourceLayer>();
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var isCloseEnough = BuildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, Building, topLeft);
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