Make yaml node resolving optional

This commit is contained in:
Gustas
2023-05-15 09:32:23 +03:00
committed by Matthias Mailänder
parent d4e6815f64
commit 462a3ef3c0
7 changed files with 65 additions and 28 deletions

View File

@@ -72,34 +72,38 @@ namespace OpenRA.Mods.Common.UpdateRules
new RemoveSmokeTrailWhenDamaged(),
new ReplaceCrateSecondsWithTicks(),
new UseMillisecondsForSounds(),
new UnhardcodeSquadManager(),
new RenameSupportPowerDescription(),
new AttackBomberFacingTolerance(),
new AttackFrontalFacingTolerance(),
new RenameCloakTypes(),
new SplitNukePowerMissileImage(),
new ReplaceSequenceEmbeddedPalette(),
new UnhardcodeBaseBuilderBotModule(),
new UnhardcodeVeteranProductionIconOverlay(),
new RenameContrailProperties(),
new RemoveDomainIndex(),
new AddControlGroups(),
// Execute these rules last to avoid premature yaml merge crashes.
new UnhardcodeSquadManager(),
new UnhardcodeBaseBuilderBotModule(),
}),
new UpdatePath("release-20230225", new UpdateRule[]
{
// bleed only changes here
new TextNotificationsDisplayWidgetRemoveTime(),
new ExplicitSequenceFilenames(),
new RenameEngineerRepair(),
new ProductionTabsWidgetAddTabButtonCollection(),
new RemoveTSRefinery(),
new RenameMcvCrateAction(),
new RemoveSequenceHasEmbeddedPalette(),
new RenameContrailWidth(),
new RemoveNegativeSequenceLength(),
new RemoveExperienceFromInfiltrates(),
new AddColorPickerValueRange(),
// Execute these rules last to avoid premature yaml merge crashes.
new ExplicitSequenceFilenames(),
new RemoveSequenceHasEmbeddedPalette(),
new RemoveNegativeSequenceLength(),
})
};