Make yaml node resolving optional
This commit is contained in:
committed by
Matthias Mailänder
parent
d4e6815f64
commit
462a3ef3c0
@@ -72,34 +72,38 @@ namespace OpenRA.Mods.Common.UpdateRules
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new RemoveSmokeTrailWhenDamaged(),
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new ReplaceCrateSecondsWithTicks(),
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new UseMillisecondsForSounds(),
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new UnhardcodeSquadManager(),
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new RenameSupportPowerDescription(),
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new AttackBomberFacingTolerance(),
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new AttackFrontalFacingTolerance(),
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new RenameCloakTypes(),
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new SplitNukePowerMissileImage(),
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new ReplaceSequenceEmbeddedPalette(),
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new UnhardcodeBaseBuilderBotModule(),
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new UnhardcodeVeteranProductionIconOverlay(),
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new RenameContrailProperties(),
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new RemoveDomainIndex(),
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new AddControlGroups(),
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// Execute these rules last to avoid premature yaml merge crashes.
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new UnhardcodeSquadManager(),
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new UnhardcodeBaseBuilderBotModule(),
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}),
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new UpdatePath("release-20230225", new UpdateRule[]
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{
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// bleed only changes here
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new TextNotificationsDisplayWidgetRemoveTime(),
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new ExplicitSequenceFilenames(),
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new RenameEngineerRepair(),
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new ProductionTabsWidgetAddTabButtonCollection(),
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new RemoveTSRefinery(),
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new RenameMcvCrateAction(),
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new RemoveSequenceHasEmbeddedPalette(),
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new RenameContrailWidth(),
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new RemoveNegativeSequenceLength(),
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new RemoveExperienceFromInfiltrates(),
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new AddColorPickerValueRange(),
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// Execute these rules last to avoid premature yaml merge crashes.
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new ExplicitSequenceFilenames(),
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new RemoveSequenceHasEmbeddedPalette(),
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new RemoveNegativeSequenceLength(),
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})
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};
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