Make yaml node resolving optional
This commit is contained in:
committed by
Matthias Mailänder
parent
d4e6815f64
commit
462a3ef3c0
@@ -114,8 +114,11 @@ namespace OpenRA.Mods.Common.UpdateRules
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var mapRulesNode = yaml.Nodes.FirstOrDefault(n => n.Key == "Rules");
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if (mapRulesNode != null)
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{
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var resolvedActors = LoadMapYaml(modData.DefaultFileSystem, mapPackage, modData.Manifest.Rules, mapRulesNode.Value);
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manualSteps.AddRange(rule.BeforeUpdateActors(modData, resolvedActors));
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if (rule is IBeforeUpdateActors before)
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{
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var resolvedActors = LoadMapYaml(modData.DefaultFileSystem, mapPackage, modData.Manifest.Rules, mapRulesNode.Value);
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manualSteps.AddRange(before.BeforeUpdateActors(modData, resolvedActors));
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}
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var mapRules = LoadInternalMapYaml(modData, mapPackage, mapRulesNode.Value, externalFilenames);
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manualSteps.AddRange(ApplyTopLevelTransform(modData, mapRules, rule.UpdateActorNode));
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@@ -125,8 +128,11 @@ namespace OpenRA.Mods.Common.UpdateRules
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var mapWeaponsNode = yaml.Nodes.FirstOrDefault(n => n.Key == "Weapons");
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if (mapWeaponsNode != null)
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{
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var resolvedWeapons = LoadMapYaml(modData.DefaultFileSystem, mapPackage, modData.Manifest.Weapons, mapWeaponsNode.Value);
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manualSteps.AddRange(rule.BeforeUpdateWeapons(modData, resolvedWeapons));
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if (rule is IBeforeUpdateWeapons before)
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{
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var resolvedWeapons = LoadMapYaml(modData.DefaultFileSystem, mapPackage, modData.Manifest.Weapons, mapWeaponsNode.Value);
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manualSteps.AddRange(before.BeforeUpdateWeapons(modData, resolvedWeapons));
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}
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var mapWeapons = LoadInternalMapYaml(modData, mapPackage, mapWeaponsNode.Value, externalFilenames);
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manualSteps.AddRange(ApplyTopLevelTransform(modData, mapWeapons, rule.UpdateWeaponNode));
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@@ -136,8 +142,11 @@ namespace OpenRA.Mods.Common.UpdateRules
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var mapSequencesNode = yaml.Nodes.FirstOrDefault(n => n.Key == "Sequences");
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if (mapSequencesNode != null)
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{
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var resolvedImages = LoadMapYaml(modData.DefaultFileSystem, mapPackage, modData.Manifest.Sequences, mapSequencesNode.Value);
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manualSteps.AddRange(rule.BeforeUpdateSequences(modData, resolvedImages));
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if (rule is IBeforeUpdateSequences before)
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{
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var resolvedImages = LoadMapYaml(modData.DefaultFileSystem, mapPackage, modData.Manifest.Sequences, mapSequencesNode.Value);
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manualSteps.AddRange(before.BeforeUpdateSequences(modData, resolvedImages));
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}
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var mapSequences = LoadInternalMapYaml(modData, mapPackage, mapSequencesNode.Value, externalFilenames);
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manualSteps.AddRange(ApplyTopLevelTransform(modData, mapSequences, rule.UpdateSequenceNode));
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@@ -229,16 +238,28 @@ namespace OpenRA.Mods.Common.UpdateRules
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manualSteps.AddRange(rule.BeforeUpdate(modData));
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var resolvedActors = MiniYaml.Load(modData.DefaultFileSystem, modData.Manifest.Rules, null);
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manualSteps.AddRange(rule.BeforeUpdateActors(modData, resolvedActors));
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if (rule is IBeforeUpdateActors beforeActors)
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{
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var resolvedActors = MiniYaml.Load(modData.DefaultFileSystem, modData.Manifest.Rules, null);
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manualSteps.AddRange(beforeActors.BeforeUpdateActors(modData, resolvedActors));
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}
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manualSteps.AddRange(ApplyTopLevelTransform(modData, modRules, rule.UpdateActorNode));
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var resolvedWeapons = MiniYaml.Load(modData.DefaultFileSystem, modData.Manifest.Weapons, null);
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manualSteps.AddRange(rule.BeforeUpdateWeapons(modData, resolvedWeapons));
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if (rule is IBeforeUpdateWeapons beforeWeapons)
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{
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var resolvedWeapons = MiniYaml.Load(modData.DefaultFileSystem, modData.Manifest.Weapons, null);
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manualSteps.AddRange(beforeWeapons.BeforeUpdateWeapons(modData, resolvedWeapons));
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}
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manualSteps.AddRange(ApplyTopLevelTransform(modData, modWeapons, rule.UpdateWeaponNode));
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var resolvedSequences = MiniYaml.Load(modData.DefaultFileSystem, modData.Manifest.Sequences, null);
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manualSteps.AddRange(rule.BeforeUpdateSequences(modData, resolvedSequences));
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if (rule is IBeforeUpdateSequences beforeSequences)
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{
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var resolvedImages = MiniYaml.Load(modData.DefaultFileSystem, modData.Manifest.Sequences, null);
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manualSteps.AddRange(beforeSequences.BeforeUpdateSequences(modData, resolvedImages));
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}
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manualSteps.AddRange(ApplyTopLevelTransform(modData, modSequences, rule.UpdateSequenceNode));
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manualSteps.AddRange(ApplyTopLevelTransform(modData, modTilesets, rule.UpdateTilesetNode));
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