Improve Rectangle HitShape debug overlay
Showing vertical sides, too.
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@@ -43,6 +43,8 @@ namespace OpenRA.Mods.Common.HitShapes
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WVec[] combatOverlayVertsTop;
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WVec[] combatOverlayVertsTop;
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WVec[] combatOverlayVertsBottom;
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WVec[] combatOverlayVertsBottom;
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WVec[] combatOverlayVertsSide1;
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WVec[] combatOverlayVertsSide2;
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public RectangleShape() { }
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public RectangleShape() { }
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@@ -73,7 +75,7 @@ namespace OpenRA.Mods.Common.HitShapes
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new WVec(TopLeft.X, TopLeft.Y, VerticalTopOffset),
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new WVec(TopLeft.X, TopLeft.Y, VerticalTopOffset),
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new WVec(BottomRight.X, TopLeft.Y, VerticalTopOffset),
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new WVec(BottomRight.X, TopLeft.Y, VerticalTopOffset),
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new WVec(BottomRight.X, BottomRight.Y, VerticalTopOffset),
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new WVec(BottomRight.X, BottomRight.Y, VerticalTopOffset),
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new WVec(TopLeft.X, BottomRight.Y, VerticalTopOffset)
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new WVec(TopLeft.X, BottomRight.Y, VerticalTopOffset),
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};
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};
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combatOverlayVertsBottom = new WVec[]
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combatOverlayVertsBottom = new WVec[]
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@@ -81,7 +83,23 @@ namespace OpenRA.Mods.Common.HitShapes
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new WVec(TopLeft.X, TopLeft.Y, VerticalBottomOffset),
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new WVec(TopLeft.X, TopLeft.Y, VerticalBottomOffset),
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new WVec(BottomRight.X, TopLeft.Y, VerticalBottomOffset),
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new WVec(BottomRight.X, TopLeft.Y, VerticalBottomOffset),
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new WVec(BottomRight.X, BottomRight.Y, VerticalBottomOffset),
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new WVec(BottomRight.X, BottomRight.Y, VerticalBottomOffset),
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new WVec(TopLeft.X, BottomRight.Y, VerticalBottomOffset)
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new WVec(TopLeft.X, BottomRight.Y, VerticalBottomOffset),
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};
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combatOverlayVertsSide1 = new WVec[]
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{
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new WVec(TopLeft.X, TopLeft.Y, VerticalBottomOffset),
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new WVec(TopLeft.X, TopLeft.Y, VerticalTopOffset),
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new WVec(TopLeft.X, BottomRight.Y, VerticalTopOffset),
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new WVec(TopLeft.X, BottomRight.Y, VerticalBottomOffset),
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};
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combatOverlayVertsSide2 = new WVec[]
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{
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new WVec(BottomRight.X, TopLeft.Y, VerticalBottomOffset),
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new WVec(BottomRight.X, TopLeft.Y, VerticalTopOffset),
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new WVec(BottomRight.X, BottomRight.Y, VerticalTopOffset),
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new WVec(BottomRight.X, BottomRight.Y, VerticalBottomOffset),
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};
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};
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}
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}
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@@ -113,9 +131,13 @@ namespace OpenRA.Mods.Common.HitShapes
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var vertsTop = combatOverlayVertsTop.Select(v => origin + v.Rotate(orientation)).ToArray();
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var vertsTop = combatOverlayVertsTop.Select(v => origin + v.Rotate(orientation)).ToArray();
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var vertsBottom = combatOverlayVertsBottom.Select(v => origin + v.Rotate(orientation)).ToArray();
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var vertsBottom = combatOverlayVertsBottom.Select(v => origin + v.Rotate(orientation)).ToArray();
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var side1 = combatOverlayVertsSide1.Select(v => origin + v.Rotate(orientation)).ToArray();
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var side2 = combatOverlayVertsSide2.Select(v => origin + v.Rotate(orientation)).ToArray();
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yield return new PolygonAnnotationRenderable(vertsTop, origin, 1, Color.Yellow);
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yield return new PolygonAnnotationRenderable(vertsTop, origin, 1, Color.Yellow);
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yield return new PolygonAnnotationRenderable(vertsBottom, origin, 1, Color.Yellow);
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yield return new PolygonAnnotationRenderable(vertsBottom, origin, 1, Color.Yellow);
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yield return new PolygonAnnotationRenderable(side1, origin, 1, Color.Yellow);
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yield return new PolygonAnnotationRenderable(side2, origin, 1, Color.Yellow);
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yield return new CircleAnnotationRenderable(origin, OuterRadius, 1, Color.LimeGreen);
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yield return new CircleAnnotationRenderable(origin, OuterRadius, 1, Color.LimeGreen);
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}
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}
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}
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}
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