Improve Rectangle HitShape debug overlay
Showing vertical sides, too.
This commit is contained in:
@@ -43,6 +43,8 @@ namespace OpenRA.Mods.Common.HitShapes
|
||||
|
||||
WVec[] combatOverlayVertsTop;
|
||||
WVec[] combatOverlayVertsBottom;
|
||||
WVec[] combatOverlayVertsSide1;
|
||||
WVec[] combatOverlayVertsSide2;
|
||||
|
||||
public RectangleShape() { }
|
||||
|
||||
@@ -73,7 +75,7 @@ namespace OpenRA.Mods.Common.HitShapes
|
||||
new WVec(TopLeft.X, TopLeft.Y, VerticalTopOffset),
|
||||
new WVec(BottomRight.X, TopLeft.Y, VerticalTopOffset),
|
||||
new WVec(BottomRight.X, BottomRight.Y, VerticalTopOffset),
|
||||
new WVec(TopLeft.X, BottomRight.Y, VerticalTopOffset)
|
||||
new WVec(TopLeft.X, BottomRight.Y, VerticalTopOffset),
|
||||
};
|
||||
|
||||
combatOverlayVertsBottom = new WVec[]
|
||||
@@ -81,7 +83,23 @@ namespace OpenRA.Mods.Common.HitShapes
|
||||
new WVec(TopLeft.X, TopLeft.Y, VerticalBottomOffset),
|
||||
new WVec(BottomRight.X, TopLeft.Y, VerticalBottomOffset),
|
||||
new WVec(BottomRight.X, BottomRight.Y, VerticalBottomOffset),
|
||||
new WVec(TopLeft.X, BottomRight.Y, VerticalBottomOffset)
|
||||
new WVec(TopLeft.X, BottomRight.Y, VerticalBottomOffset),
|
||||
};
|
||||
|
||||
combatOverlayVertsSide1 = new WVec[]
|
||||
{
|
||||
new WVec(TopLeft.X, TopLeft.Y, VerticalBottomOffset),
|
||||
new WVec(TopLeft.X, TopLeft.Y, VerticalTopOffset),
|
||||
new WVec(TopLeft.X, BottomRight.Y, VerticalTopOffset),
|
||||
new WVec(TopLeft.X, BottomRight.Y, VerticalBottomOffset),
|
||||
};
|
||||
|
||||
combatOverlayVertsSide2 = new WVec[]
|
||||
{
|
||||
new WVec(BottomRight.X, TopLeft.Y, VerticalBottomOffset),
|
||||
new WVec(BottomRight.X, TopLeft.Y, VerticalTopOffset),
|
||||
new WVec(BottomRight.X, BottomRight.Y, VerticalTopOffset),
|
||||
new WVec(BottomRight.X, BottomRight.Y, VerticalBottomOffset),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -113,9 +131,13 @@ namespace OpenRA.Mods.Common.HitShapes
|
||||
|
||||
var vertsTop = combatOverlayVertsTop.Select(v => origin + v.Rotate(orientation)).ToArray();
|
||||
var vertsBottom = combatOverlayVertsBottom.Select(v => origin + v.Rotate(orientation)).ToArray();
|
||||
var side1 = combatOverlayVertsSide1.Select(v => origin + v.Rotate(orientation)).ToArray();
|
||||
var side2 = combatOverlayVertsSide2.Select(v => origin + v.Rotate(orientation)).ToArray();
|
||||
|
||||
yield return new PolygonAnnotationRenderable(vertsTop, origin, 1, Color.Yellow);
|
||||
yield return new PolygonAnnotationRenderable(vertsBottom, origin, 1, Color.Yellow);
|
||||
yield return new PolygonAnnotationRenderable(side1, origin, 1, Color.Yellow);
|
||||
yield return new PolygonAnnotationRenderable(side2, origin, 1, Color.Yellow);
|
||||
yield return new CircleAnnotationRenderable(origin, OuterRadius, 1, Color.LimeGreen);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user