Move duplicate Tick() code from Plane and Helicopter to Aircraft.
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@@ -77,6 +77,29 @@ namespace OpenRA.Mods.Common.Traits
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Facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : info.InitialFacing;
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}
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bool firstTick = true;
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public virtual void Tick(Actor self)
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{
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if (firstTick)
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{
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firstTick = false;
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// TODO: Aircraft husks don't properly unreserve.
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if (self.HasTrait<FallsToEarth>())
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return;
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ReserveSpawnBuilding();
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var host = GetActorBelow();
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if (host == null)
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return;
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self.QueueActivity(new TakeOff(self));
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}
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Repulse();
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}
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public void Repulse()
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{
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var repulsionForce = GetRepulsionForce();
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