Move duplicate Tick() code from Plane and Helicopter to Aircraft.
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@@ -37,27 +37,6 @@ namespace OpenRA.Mods.Common.Traits
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Info = info;
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}
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bool firstTick = true;
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public void Tick(Actor self)
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{
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if (firstTick)
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{
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firstTick = false;
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if (self.HasTrait<FallsToEarth>()) // TODO: Aircraft husks don't properly unreserve.
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return;
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ReserveSpawnBuilding();
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var host = GetActorBelow();
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if (host == null)
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return;
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self.QueueActivity(new TakeOff(self));
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}
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Repulse();
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}
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public override WVec GetRepulsionForce()
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{
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var repulsionForce = base.GetRepulsionForce();
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