Rename Localized to Fluent.

This commit is contained in:
Paul Chote
2024-10-02 22:43:57 +01:00
committed by Gustas
parent d6285affec
commit 464e0dc7d2
11 changed files with 98 additions and 98 deletions

View File

@@ -86,7 +86,7 @@ namespace OpenRA.Mods.Common.Traits
ShortGameCheckboxVisible, ShortGameCheckboxDisplayOrder, ShortGameCheckboxEnabled, ShortGameCheckboxLocked);
var techLevels = map.PlayerActorInfo.TraitInfos<ProvidesTechPrerequisiteInfo>()
.ToDictionary(t => t.Id, t => map.GetLocalisedString(t.Name));
.ToDictionary(t => t.Id, t => map.GetString(t.Name));
if (techLevels.Count > 0)
yield return new LobbyOption(map, "techlevel",

View File

@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Traits
// Duplicate classes are defined for different race variants
foreach (var t in map.WorldActorInfo.TraitInfos<StartingUnitsInfo>())
startingUnits[t.Class] = map.GetLocalisedString(t.ClassName);
startingUnits[t.Class] = map.GetString(t.ClassName);
if (startingUnits.Count > 0)
yield return new LobbyOption(map, "startingunits", DropdownLabel, DropdownDescription, DropdownVisible, DropdownDisplayOrder,