Fix D2k target validation

0% versus no longer means not targetable.
This commit is contained in:
reaperrr
2015-08-09 12:38:28 +02:00
parent 277ac04f85
commit 468b0b4223
4 changed files with 18 additions and 31 deletions

View File

@@ -123,7 +123,7 @@ orni:
Bounds: 32,32 Bounds: 32,32
TargetableAircraft: TargetableAircraft:
TargetTypes: Air TargetTypes: Air
GroundedTargetTypes: Ground GroundedTargetTypes: Ground, Vehicle
Voiced: Voiced:
VoiceSet: GenericVoice VoiceSet: GenericVoice

View File

@@ -66,7 +66,7 @@
Selectable: Selectable:
Bounds: 32,32 Bounds: 32,32
TargetableUnit: TargetableUnit:
TargetTypes: Ground, C4 TargetTypes: Ground, Vehicle, C4
Passenger: Passenger:
CargoType: Vehicle CargoType: Vehicle
AttackMove: AttackMove:
@@ -129,7 +129,7 @@
Burns: Burns:
Interval: 4 Interval: 4
TargetableUnit: TargetableUnit:
TargetTypes: Ground TargetTypes: Ground, Vehicle
RequiresForceFire: yes RequiresForceFire: yes
Capturable: Capturable:
Type: husk Type: husk
@@ -187,7 +187,7 @@
Selectable: Selectable:
Bounds: 12,18,0,-6 Bounds: 12,18,0,-6
TargetableUnit: TargetableUnit:
TargetTypes: Ground TargetTypes: Ground, Infantry
UpgradeTypes: parachute UpgradeTypes: parachute
UpgradeMaxEnabledLevel: 0 UpgradeMaxEnabledLevel: 0
RenderSprites: RenderSprites:

View File

@@ -510,7 +510,7 @@ wall:
LineBuildNode: LineBuildNode:
Types: wall Types: wall
TargetableBuilding: TargetableBuilding:
TargetTypes: Ground TargetTypes: Ground, Wall
RenderBuildingWall: RenderBuildingWall:
AutoTargetIgnore: AutoTargetIgnore:
Sellable: Sellable:

View File

@@ -57,6 +57,8 @@ Sniper:
ReloadDelay: 100 ReloadDelay: 100
Range: 8c512 Range: 8c512
Report: FREMODD1.WAV Report: FREMODD1.WAV
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Structure, Wall
Projectile: Bullet Projectile: Bullet
Speed: 1c896 Speed: 1c896
ContrailLength: 6 ContrailLength: 6
@@ -66,19 +68,14 @@ Sniper:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 32 Spread: 32
Damage: 60 Damage: 60
Versus: ValidTargets: Infantry
None: 100
Wood: 0
Light: 1
Heavy: 0
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne, BulletDeath DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Vulcan: Vulcan:
ReloadDelay: 30 ReloadDelay: 30
Range: 5c768 Range: 5c768
Report: VULCAN.AUD Report: VULCAN.AUD
ValidTargets: Ground InvalidTargets: Structure
Projectile: Bullet Projectile: Bullet
Speed: 1c256 Speed: 1c256
ContrailLength: 3 ContrailLength: 3
@@ -88,12 +85,10 @@ Vulcan:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 96 Spread: 96
Damage: 30 Damage: 30
ValidTargets: Ground InvalidTargets: Structure
Versus: Versus:
Wood: 0
Light: 60 Light: 60
Heavy: 10 Heavy: 10
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne, BulletDeath DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosion: piffs Explosion: piffs
@@ -103,7 +98,7 @@ Slung:
Delay: 5 Delay: 5
Range: 5c512 Range: 5c512
Report: BAZOOK2.WAV Report: BAZOOK2.WAV
ValidTargets: Ground InvalidTargets: Infantry
Projectile: Bullet Projectile: Bullet
Speed: 320 Speed: 320
Blockable: false Blockable: false
@@ -114,9 +109,8 @@ Slung:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 192 Spread: 192
Damage: 30 Damage: 30
ValidTargets: Ground InvalidTargets: Infantry
Versus: Versus:
None: 0
Wood: 75 Wood: 75
Light: 40 Light: 40
Heavy: 90 Heavy: 90
@@ -372,8 +366,8 @@ DevBullet:
NerveGasMissile: NerveGasMissile:
ReloadDelay: 120 ReloadDelay: 120
Range: 8c0 Range: 8c0
Burst: 1
Report: MISSLE1.WAV Report: MISSLE1.WAV
InvalidTargets: Infantry, Structure
Projectile: Bullet Projectile: Bullet
Speed: 384 Speed: 384
Blockable: false Blockable: false
@@ -388,10 +382,7 @@ NerveGasMissile:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 96 Spread: 96
Damage: 10 Damage: 10
Versus: InvalidTargets: Infantry, Structure
None: 0
Wood: 0
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater SmudgeType: SandCrater, RockCrater
@@ -476,26 +467,22 @@ Heal:
ReloadDelay: 160 ReloadDelay: 160
Range: 4c0 Range: 4c0
Report: Report:
ValidTargets: Infantry
Projectile: Bullet Projectile: Bullet
Speed: 1c256 Speed: 1c256
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 160 Spread: 160
Damage: -50 Damage: -50
Versus: ValidTargets: Infantry
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
WormJaw: WormJaw:
ReloadDelay: 10 ReloadDelay: 10
Range: 3c0 Range: 3c0
InvalidTargets: Structure
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 160 Spread: 160
Damage: 100 Damage: 100
Versus: InvalidTargets: Structure
Wood: 0
Concrete: 0
ParaBomb: ParaBomb:
ReloadDelay: 10 ReloadDelay: 10