Fix D2k target validation
0% versus no longer means not targetable.
This commit is contained in:
@@ -123,7 +123,7 @@ orni:
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Bounds: 32,32
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Bounds: 32,32
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TargetableAircraft:
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TargetableAircraft:
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TargetTypes: Air
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TargetTypes: Air
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GroundedTargetTypes: Ground
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GroundedTargetTypes: Ground, Vehicle
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Voiced:
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Voiced:
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VoiceSet: GenericVoice
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VoiceSet: GenericVoice
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@@ -66,7 +66,7 @@
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Selectable:
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Selectable:
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Bounds: 32,32
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Bounds: 32,32
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TargetableUnit:
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TargetableUnit:
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TargetTypes: Ground, C4
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TargetTypes: Ground, Vehicle, C4
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Passenger:
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Passenger:
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CargoType: Vehicle
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CargoType: Vehicle
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AttackMove:
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AttackMove:
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@@ -129,7 +129,7 @@
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Burns:
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Burns:
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Interval: 4
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Interval: 4
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TargetableUnit:
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TargetableUnit:
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TargetTypes: Ground
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TargetTypes: Ground, Vehicle
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RequiresForceFire: yes
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RequiresForceFire: yes
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Capturable:
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Capturable:
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Type: husk
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Type: husk
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@@ -187,7 +187,7 @@
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Selectable:
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Selectable:
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Bounds: 12,18,0,-6
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Bounds: 12,18,0,-6
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TargetableUnit:
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TargetableUnit:
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TargetTypes: Ground
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TargetTypes: Ground, Infantry
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UpgradeTypes: parachute
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UpgradeTypes: parachute
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UpgradeMaxEnabledLevel: 0
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UpgradeMaxEnabledLevel: 0
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RenderSprites:
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RenderSprites:
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@@ -510,7 +510,7 @@ wall:
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LineBuildNode:
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LineBuildNode:
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Types: wall
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Types: wall
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TargetableBuilding:
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TargetableBuilding:
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TargetTypes: Ground
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TargetTypes: Ground, Wall
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RenderBuildingWall:
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RenderBuildingWall:
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AutoTargetIgnore:
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AutoTargetIgnore:
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Sellable:
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Sellable:
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@@ -57,6 +57,8 @@ Sniper:
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ReloadDelay: 100
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ReloadDelay: 100
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Range: 8c512
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Range: 8c512
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Report: FREMODD1.WAV
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Report: FREMODD1.WAV
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ValidTargets: Ground, Infantry
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InvalidTargets: Vehicle, Structure, Wall
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Projectile: Bullet
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Projectile: Bullet
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Speed: 1c896
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Speed: 1c896
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ContrailLength: 6
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ContrailLength: 6
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@@ -66,19 +68,14 @@ Sniper:
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 32
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Spread: 32
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Damage: 60
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Damage: 60
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Versus:
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ValidTargets: Infantry
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None: 100
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Wood: 0
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Light: 1
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Heavy: 0
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Concrete: 0
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Vulcan:
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Vulcan:
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ReloadDelay: 30
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ReloadDelay: 30
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Range: 5c768
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Range: 5c768
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Report: VULCAN.AUD
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Report: VULCAN.AUD
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ValidTargets: Ground
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InvalidTargets: Structure
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Projectile: Bullet
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Projectile: Bullet
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Speed: 1c256
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Speed: 1c256
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ContrailLength: 3
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ContrailLength: 3
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@@ -88,12 +85,10 @@ Vulcan:
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Spread: 96
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Damage: 30
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Damage: 30
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ValidTargets: Ground
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InvalidTargets: Structure
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Versus:
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Versus:
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Wood: 0
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Light: 60
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Light: 60
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Heavy: 10
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Heavy: 10
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Concrete: 0
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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Explosion: piffs
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@@ -103,7 +98,7 @@ Slung:
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Delay: 5
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Delay: 5
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Range: 5c512
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Range: 5c512
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Report: BAZOOK2.WAV
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Report: BAZOOK2.WAV
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ValidTargets: Ground
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InvalidTargets: Infantry
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Projectile: Bullet
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Projectile: Bullet
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Speed: 320
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Speed: 320
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Blockable: false
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Blockable: false
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@@ -114,9 +109,8 @@ Slung:
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 192
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Spread: 192
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Damage: 30
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Damage: 30
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ValidTargets: Ground
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InvalidTargets: Infantry
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Versus:
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Versus:
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None: 0
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Wood: 75
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Wood: 75
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Light: 40
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Light: 40
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Heavy: 90
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Heavy: 90
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@@ -372,8 +366,8 @@ DevBullet:
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NerveGasMissile:
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NerveGasMissile:
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ReloadDelay: 120
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ReloadDelay: 120
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Range: 8c0
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Range: 8c0
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Burst: 1
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Report: MISSLE1.WAV
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Report: MISSLE1.WAV
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InvalidTargets: Infantry, Structure
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Projectile: Bullet
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Projectile: Bullet
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Speed: 384
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Speed: 384
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Blockable: false
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Blockable: false
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@@ -388,10 +382,7 @@ NerveGasMissile:
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Spread: 96
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Damage: 10
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Damage: 10
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Versus:
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InvalidTargets: Infantry, Structure
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None: 0
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Wood: 0
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Concrete: 0
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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SmudgeType: SandCrater, RockCrater
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@@ -476,26 +467,22 @@ Heal:
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ReloadDelay: 160
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ReloadDelay: 160
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Range: 4c0
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Range: 4c0
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Report:
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Report:
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ValidTargets: Infantry
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Projectile: Bullet
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Projectile: Bullet
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Speed: 1c256
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 160
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Spread: 160
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Damage: -50
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Damage: -50
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Versus:
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ValidTargets: Infantry
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Wood: 0
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Light: 0
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Heavy: 0
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Concrete: 0
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WormJaw:
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WormJaw:
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ReloadDelay: 10
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ReloadDelay: 10
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Range: 3c0
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Range: 3c0
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InvalidTargets: Structure
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 160
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Spread: 160
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Damage: 100
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Damage: 100
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Versus:
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InvalidTargets: Structure
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Wood: 0
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Concrete: 0
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ParaBomb:
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ParaBomb:
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ReloadDelay: 10
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ReloadDelay: 10
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