Fix D2k target validation

0% versus no longer means not targetable.
This commit is contained in:
reaperrr
2015-08-09 12:38:28 +02:00
parent 277ac04f85
commit 468b0b4223
4 changed files with 18 additions and 31 deletions

View File

@@ -123,7 +123,7 @@ orni:
Bounds: 32,32
TargetableAircraft:
TargetTypes: Air
GroundedTargetTypes: Ground
GroundedTargetTypes: Ground, Vehicle
Voiced:
VoiceSet: GenericVoice

View File

@@ -66,7 +66,7 @@
Selectable:
Bounds: 32,32
TargetableUnit:
TargetTypes: Ground, C4
TargetTypes: Ground, Vehicle, C4
Passenger:
CargoType: Vehicle
AttackMove:
@@ -129,7 +129,7 @@
Burns:
Interval: 4
TargetableUnit:
TargetTypes: Ground
TargetTypes: Ground, Vehicle
RequiresForceFire: yes
Capturable:
Type: husk
@@ -187,7 +187,7 @@
Selectable:
Bounds: 12,18,0,-6
TargetableUnit:
TargetTypes: Ground
TargetTypes: Ground, Infantry
UpgradeTypes: parachute
UpgradeMaxEnabledLevel: 0
RenderSprites:

View File

@@ -510,7 +510,7 @@ wall:
LineBuildNode:
Types: wall
TargetableBuilding:
TargetTypes: Ground
TargetTypes: Ground, Wall
RenderBuildingWall:
AutoTargetIgnore:
Sellable:

View File

@@ -57,6 +57,8 @@ Sniper:
ReloadDelay: 100
Range: 8c512
Report: FREMODD1.WAV
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Structure, Wall
Projectile: Bullet
Speed: 1c896
ContrailLength: 6
@@ -66,19 +68,14 @@ Sniper:
Warhead@1Dam: SpreadDamage
Spread: 32
Damage: 60
Versus:
None: 100
Wood: 0
Light: 1
Heavy: 0
Concrete: 0
ValidTargets: Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Vulcan:
ReloadDelay: 30
Range: 5c768
Report: VULCAN.AUD
ValidTargets: Ground
InvalidTargets: Structure
Projectile: Bullet
Speed: 1c256
ContrailLength: 3
@@ -88,12 +85,10 @@ Vulcan:
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 30
ValidTargets: Ground
InvalidTargets: Structure
Versus:
Wood: 0
Light: 60
Heavy: 10
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -103,7 +98,7 @@ Slung:
Delay: 5
Range: 5c512
Report: BAZOOK2.WAV
ValidTargets: Ground
InvalidTargets: Infantry
Projectile: Bullet
Speed: 320
Blockable: false
@@ -114,9 +109,8 @@ Slung:
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 30
ValidTargets: Ground
InvalidTargets: Infantry
Versus:
None: 0
Wood: 75
Light: 40
Heavy: 90
@@ -372,8 +366,8 @@ DevBullet:
NerveGasMissile:
ReloadDelay: 120
Range: 8c0
Burst: 1
Report: MISSLE1.WAV
InvalidTargets: Infantry, Structure
Projectile: Bullet
Speed: 384
Blockable: false
@@ -388,10 +382,7 @@ NerveGasMissile:
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 10
Versus:
None: 0
Wood: 0
Concrete: 0
InvalidTargets: Infantry, Structure
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
@@ -476,26 +467,22 @@ Heal:
ReloadDelay: 160
Range: 4c0
Report:
ValidTargets: Infantry
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 160
Damage: -50
Versus:
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
ValidTargets: Infantry
WormJaw:
ReloadDelay: 10
Range: 3c0
InvalidTargets: Structure
Warhead@1Dam: SpreadDamage
Spread: 160
Damage: 100
Versus:
Wood: 0
Concrete: 0
InvalidTargets: Structure
ParaBomb:
ReloadDelay: 10