Add new map editor UI.
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class LayerSelectorLogic
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{
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readonly EditorViewportControllerWidget editor;
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readonly Ruleset modRules;
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readonly World world;
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readonly WorldRenderer worldRenderer;
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readonly ScrollPanelWidget layerTemplateList;
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readonly ScrollItemWidget layerPreviewTemplate;
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[ObjectCreator.UseCtor]
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public LayerSelectorLogic(Widget widget, WorldRenderer worldRenderer, Ruleset modRules)
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{
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this.modRules = modRules;
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this.worldRenderer = worldRenderer;
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this.world = worldRenderer.World;
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editor = widget.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR");
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layerTemplateList = widget.Get<ScrollPanelWidget>("LAYERTEMPLATE_LIST");
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layerTemplateList.Layout = new GridLayout(layerTemplateList);
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layerPreviewTemplate = layerTemplateList.Get<ScrollItemWidget>("LAYERPREVIEW_TEMPLATE");
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IntializeLayerPreview(widget);
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}
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void IntializeLayerPreview(Widget widget)
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{
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layerTemplateList.RemoveChildren();
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var resources = modRules.Actors["world"].Traits.WithInterface<ResourceTypeInfo>();
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foreach (var resource in resources)
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{
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var newResourcePreviewTemplate = ScrollItemWidget.Setup(layerPreviewTemplate,
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() => { var brush = editor.CurrentBrush as EditorResourceBrush; return brush != null && brush.ResourceType == resource; },
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() => editor.SetBrush(new EditorResourceBrush(editor, resource, worldRenderer)));
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newResourcePreviewTemplate.Bounds.X = 0;
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newResourcePreviewTemplate.Bounds.Y = 0;
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var layerPreview = newResourcePreviewTemplate.Get<SpriteWidget>("LAYER_PREVIEW");
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layerPreview.IsVisible = () => true;
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layerPreview.GetPalette = () => resource.Palette;
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var variant = resource.Variants.FirstOrDefault();
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var sequenceProvier = modRules.Sequences[world.TileSet.Id];
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var sequence = sequenceProvier.GetSequence("resources", variant);
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var frame = sequence.Frames != null ? sequence.Frames.Last() : resource.MaxDensity - 1;
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layerPreview.GetSprite = () => sequence.GetSprite(frame);
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var tileWidth = Game.ModData.Manifest.TileSize.Width;
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var tileHeight = Game.ModData.Manifest.TileSize.Height;
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layerPreview.Bounds.Width = tileWidth;
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layerPreview.Bounds.Height = tileHeight;
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newResourcePreviewTemplate.Bounds.Width = tileWidth + (layerPreview.Bounds.X * 2);
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newResourcePreviewTemplate.Bounds.Height = tileHeight + (layerPreview.Bounds.Y * 2);
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newResourcePreviewTemplate.IsVisible = () => true;
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newResourcePreviewTemplate.GetTooltipText = () => resource.Name;
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layerTemplateList.AddChild(newResourcePreviewTemplate);
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}
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}
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}
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}
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