Add new map editor UI.
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70
OpenRA.Mods.Common/Widgets/Logic/Editor/MapEditorLogic.cs
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70
OpenRA.Mods.Common/Widgets/Logic/Editor/MapEditorLogic.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class MapEditorLogic
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{
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[ObjectCreator.UseCtor]
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public MapEditorLogic(Widget widget, World world, WorldRenderer worldRenderer)
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{
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var gridButton = widget.GetOrNull<ButtonWidget>("GRID_BUTTON");
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var terrainGeometryTrait = world.WorldActor.Trait<TerrainGeometryOverlay>();
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if (gridButton != null && terrainGeometryTrait != null)
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{
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gridButton.OnClick = () => terrainGeometryTrait.Enabled ^= true;
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gridButton.IsHighlighted = () => terrainGeometryTrait.Enabled;
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}
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var zoomDropdown = widget.Get<DropDownButtonWidget>("ZOOM_BUTTON");
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if (zoomDropdown != null)
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{
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var selectedZoom = Game.Settings.Graphics.PixelDouble ? 2f : 1f;
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var selectedLabel = selectedZoom.ToString();
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Func<float, ScrollItemWidget, ScrollItemWidget> setupItem = (zoom, itemTemplate) =>
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{
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var item = ScrollItemWidget.Setup(itemTemplate,
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() => selectedZoom == zoom,
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() => { worldRenderer.Viewport.Zoom = selectedZoom = zoom; selectedLabel = zoom.ToString(); });
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var label = zoom.ToString();
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item.Get<LabelWidget>("LABEL").GetText = () => label;
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return item;
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};
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var options = new[] { 2f, 1f, 0.5f, 0.25f };
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zoomDropdown.OnMouseDown = _ => zoomDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 150, options, setupItem);
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zoomDropdown.GetText = () => selectedLabel;
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zoomDropdown.GetKey = _ => Game.Settings.Keys.TogglePixelDoubleKey;
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zoomDropdown.OnKeyPress = e =>
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{
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var key = Hotkey.FromKeyInput(e);
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if (key != Game.Settings.Keys.TogglePixelDoubleKey)
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return;
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var selected = (options.IndexOf(selectedZoom) + 1) % options.Length;
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worldRenderer.Viewport.Zoom = selectedZoom = options[selected];
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selectedLabel = selectedZoom.ToString();
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};
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}
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}
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}
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}
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