Add new map editor UI.
This commit is contained in:
122
OpenRA.Mods.Common/Widgets/Logic/Editor/SaveMapLogic.cs
Normal file
122
OpenRA.Mods.Common/Widgets/Logic/Editor/SaveMapLogic.cs
Normal file
@@ -0,0 +1,122 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
{
|
||||
public class SaveMapLogic
|
||||
{
|
||||
[ObjectCreator.UseCtor]
|
||||
public SaveMapLogic(Widget widget, Action onExit, World world)
|
||||
{
|
||||
var newMap = world.Map;
|
||||
|
||||
var title = widget.GetOrNull<TextFieldWidget>("TITLE");
|
||||
if (title != null)
|
||||
title.Text = newMap.Title;
|
||||
|
||||
var description = widget.GetOrNull<TextFieldWidget>("DESCRIPTION");
|
||||
if (description != null)
|
||||
description.Text = newMap.Description;
|
||||
|
||||
var author = widget.GetOrNull<TextFieldWidget>("AUTHOR");
|
||||
if (author != null)
|
||||
author.Text = newMap.Author;
|
||||
|
||||
var visibilityDropdown = widget.GetOrNull<DropDownButtonWidget>("CLASS_DROPDOWN");
|
||||
if (visibilityDropdown != null)
|
||||
{
|
||||
var mapVisibility = new List<string>(Enum.GetNames(typeof(MapVisibility)));
|
||||
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
|
||||
{
|
||||
var item = ScrollItemWidget.Setup(template,
|
||||
() => visibilityDropdown.Text == option,
|
||||
() => { visibilityDropdown.Text = option; });
|
||||
item.Get<LabelWidget>("LABEL").GetText = () => option;
|
||||
return item;
|
||||
};
|
||||
visibilityDropdown.Text = Enum.GetName(typeof(MapVisibility), newMap.Visibility);
|
||||
visibilityDropdown.OnClick = () =>
|
||||
visibilityDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, mapVisibility, setupItem);
|
||||
}
|
||||
|
||||
var pathDropdown = widget.GetOrNull<DropDownButtonWidget>("PATH_DROPDOWN");
|
||||
if (pathDropdown != null)
|
||||
{
|
||||
var mapFolders = new List<string>();
|
||||
foreach (var mapFolder in Game.ModData.Manifest.MapFolders.Keys)
|
||||
{
|
||||
var folder = mapFolder;
|
||||
if (mapFolder.StartsWith("~"))
|
||||
folder = mapFolder.Substring(1);
|
||||
|
||||
mapFolders.Add(Platform.ResolvePath(folder));
|
||||
}
|
||||
|
||||
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
|
||||
{
|
||||
var item = ScrollItemWidget.Setup(template,
|
||||
() => pathDropdown.Text == Platform.UnresolvePath(option),
|
||||
() => { pathDropdown.Text = Platform.UnresolvePath(option); });
|
||||
item.Get<LabelWidget>("LABEL").GetText = () => option;
|
||||
return item;
|
||||
};
|
||||
|
||||
var userMapFolder = Game.ModData.Manifest.MapFolders.First(f => f.Value == "User").Key;
|
||||
if (userMapFolder.StartsWith("~"))
|
||||
userMapFolder = userMapFolder.Substring(1);
|
||||
pathDropdown.Text = Platform.UnresolvePath(userMapFolder);
|
||||
pathDropdown.OnClick = () =>
|
||||
pathDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, mapFolders, setupItem);
|
||||
}
|
||||
|
||||
var filename = widget.GetOrNull<TextFieldWidget>("FILENAME");
|
||||
if (filename != null)
|
||||
filename.Text = Path.GetFileName(world.Map.Path);
|
||||
|
||||
var close = widget.GetOrNull<ButtonWidget>("CLOSE");
|
||||
if (close != null)
|
||||
close.OnClick = () => { Ui.CloseWindow(); onExit(); };
|
||||
|
||||
var save = widget.GetOrNull<ButtonWidget>("SAVE");
|
||||
if (save != null && !string.IsNullOrEmpty(filename.Text))
|
||||
{
|
||||
var editorLayer = world.WorldActor.Trait<EditorActorLayer>();
|
||||
save.OnClick = () =>
|
||||
{
|
||||
newMap.Title = title.Text;
|
||||
newMap.Description = description.Text;
|
||||
newMap.Author = author.Text;
|
||||
newMap.Visibility = (MapVisibility)Enum.Parse(typeof(MapVisibility), visibilityDropdown.Text);
|
||||
newMap.ActorDefinitions = editorLayer.Save();
|
||||
newMap.PlayerDefinitions = editorLayer.Players.ToMiniYaml();
|
||||
newMap.RequiresMod = Game.ModData.Manifest.Mod.Id;
|
||||
|
||||
var combinedPath = Path.Combine(pathDropdown.Text, filename.Text);
|
||||
var resolvedPath = Platform.ResolvePath(combinedPath);
|
||||
newMap.Save(resolvedPath);
|
||||
|
||||
// Update the map cache so it can be loaded without restarting the game
|
||||
Game.ModData.MapCache[newMap.Uid].UpdateFromMap(newMap, MapClassification.User);
|
||||
|
||||
Console.WriteLine("Saved current map at {0}", resolvedPath);
|
||||
Ui.CloseWindow();
|
||||
onExit();
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user