Add custom palette support to With*Overlay.
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@@ -23,6 +23,12 @@ namespace OpenRA.Mods.RA.Render
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[Desc("Position relative to body")]
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public readonly WVec Offset = WVec.Zero;
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[Desc("Custom palette name")]
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public readonly string Palette = null;
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[Desc("Custom palette is a player palette BaseName")]
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public readonly bool IsPlayerPalette = false;
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public object Create(ActorInitializer init) { return new WithBuildingPlacedOverlay(init.self, this); }
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}
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@@ -43,7 +49,8 @@ namespace OpenRA.Mods.RA.Render
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rs.Add("crane_overlay_{0}".F(info.Sequence),
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new AnimationWithOffset(overlay,
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => !buildComplete));
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() => !buildComplete),
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info.Palette, info.IsPlayerPalette);
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}
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public void BuildingComplete(Actor self)
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