InfDeath -> DeathType upgrade rule fix
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@@ -477,11 +477,9 @@ namespace OpenRA.Utility
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// InfDeath was renamed to DeathType
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// InfDeath was renamed to DeathType
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if (engineVersion < 20140830)
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if (engineVersion < 20140830)
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{
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{
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if (depth == 1 && parentKey.StartsWith("DeathSounds"))
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{
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if (depth == 2 && parentKey.StartsWith("DeathSounds") && node.Key == "InfDeaths")
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if (depth == 2 && node.Key == "InfDeaths")
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node.Key = "DeathTypes";
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node.Key = "DeathTypes";
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}
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if (depth == 2 && parentKey == "SpawnsViceroid" && node.Key == "InfDeath")
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if (depth == 2 && parentKey == "SpawnsViceroid" && node.Key == "InfDeath")
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node.Key = "DeathType";
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node.Key = "DeathType";
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