Introduce WVec.Yaw and WAngle.Facing.
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@@ -58,6 +58,18 @@ namespace OpenRA
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(int)((lx * mtx[2] + ly * mtx[6] + lz * mtx[10]) / mtx[15]));
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}
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public WAngle Yaw
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{
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get
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{
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if (LengthSquared == 0)
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return WAngle.Zero;
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// OpenRA defines north as -y
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return WAngle.ArcTan(-Y, X) - new WAngle(256);
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}
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}
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public static WVec Lerp(WVec a, WVec b, int mul, int div) { return a + (b - a) * mul / div; }
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public static WVec LerpQuadratic(WVec a, WVec b, WAngle pitch, int mul, int div)
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@@ -134,7 +146,7 @@ namespace OpenRA
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case "X": return X;
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case "Y": return Y;
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case "Z": return Z;
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case "Facing": return Traits.Util.GetFacing(this, 0);
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case "Facing": return Yaw.Facing;
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default: throw new LuaException("WVec does not define a member '{0}'".F(key));
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}
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}
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