Make RenderShroud/JammerCircle conditional.

This commit is contained in:
Matthias Mailänder
2022-12-02 21:11:08 +01:00
committed by Paul Chote
parent 475468ccc7
commit 46caa2d889
2 changed files with 21 additions and 5 deletions

View File

@@ -18,7 +18,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
// TODO: remove all the Render*Circle duplication
class RenderJammerCircleInfo : TraitInfo, IPlaceBuildingDecorationInfo
class RenderJammerCircleInfo : ConditionalTraitInfo, IPlaceBuildingDecorationInfo
{
[Desc("Range circle color.")]
public readonly Color Color = Color.FromArgb(128, Color.Red);
@@ -34,6 +34,9 @@ namespace OpenRA.Mods.Common.Traits
public IEnumerable<IRenderable> RenderAnnotations(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
{
if (!EnabledByDefault)
yield break;
var jamsMissiles = ai.TraitInfoOrDefault<JamsMissilesInfo>();
if (jamsMissiles != null)
{
@@ -56,17 +59,21 @@ namespace OpenRA.Mods.Common.Traits
public override object Create(ActorInitializer init) { return new RenderJammerCircle(this); }
}
class RenderJammerCircle : IRenderAnnotationsWhenSelected
class RenderJammerCircle : ConditionalTrait<RenderJammerCircleInfo>, IRenderAnnotationsWhenSelected
{
readonly RenderJammerCircleInfo info;
public RenderJammerCircle(RenderJammerCircleInfo info)
: base(info)
{
this.info = info;
}
public IEnumerable<IRenderable> RenderAnnotations(Actor self, WorldRenderer wr)
{
if (IsTraitDisabled)
yield break;
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
yield break;