Make RenderShroud/JammerCircle conditional.
This commit is contained in:
committed by
Paul Chote
parent
475468ccc7
commit
46caa2d889
@@ -18,7 +18,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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// TODO: remove all the Render*Circle duplication
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class RenderJammerCircleInfo : TraitInfo, IPlaceBuildingDecorationInfo
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class RenderJammerCircleInfo : ConditionalTraitInfo, IPlaceBuildingDecorationInfo
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{
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[Desc("Range circle color.")]
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public readonly Color Color = Color.FromArgb(128, Color.Red);
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@@ -34,6 +34,9 @@ namespace OpenRA.Mods.Common.Traits
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public IEnumerable<IRenderable> RenderAnnotations(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
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{
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if (!EnabledByDefault)
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yield break;
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var jamsMissiles = ai.TraitInfoOrDefault<JamsMissilesInfo>();
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if (jamsMissiles != null)
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{
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@@ -56,17 +59,21 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new RenderJammerCircle(this); }
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}
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class RenderJammerCircle : IRenderAnnotationsWhenSelected
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class RenderJammerCircle : ConditionalTrait<RenderJammerCircleInfo>, IRenderAnnotationsWhenSelected
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{
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readonly RenderJammerCircleInfo info;
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public RenderJammerCircle(RenderJammerCircleInfo info)
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: base(info)
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{
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this.info = info;
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}
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public IEnumerable<IRenderable> RenderAnnotations(Actor self, WorldRenderer wr)
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{
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if (IsTraitDisabled)
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yield break;
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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yield break;
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