Fix silly naming conventions
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@@ -85,14 +85,14 @@ namespace OpenRA.Widgets.Delegates
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};
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var width = display.GetWidget<TextFieldWidget>("SCREEN_WIDTH");
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Game.Settings.WindowedSize.X = (Game.Settings.WindowedSize.X < UserSettings.MinResolution.X)?
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UserSettings.MinResolution.X : Game.Settings.WindowedSize.X;
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Game.Settings.WindowedSize.X = (Game.Settings.WindowedSize.X < Game.Settings.MinResolution.X)?
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Game.Settings.MinResolution.X : Game.Settings.WindowedSize.X;
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width.Text = Game.Settings.WindowedSize.X.ToString();
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width.OnLoseFocus = () =>
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{
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try {
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var w = int.Parse(width.Text);
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if (w > UserSettings.MinResolution.X && w <= Screen.PrimaryScreen.Bounds.Size.Width)
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if (w > Game.Settings.MinResolution.X && w <= Screen.PrimaryScreen.Bounds.Size.Width)
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Game.Settings.WindowedSize = new int2(w, Game.Settings.WindowedSize.Y);
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else
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width.Text = Game.Settings.WindowedSize.X.ToString();
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@@ -104,14 +104,14 @@ namespace OpenRA.Widgets.Delegates
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width.OnEnterKey = () => { width.LoseFocus(); return true; };
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var height = display.GetWidget<TextFieldWidget>("SCREEN_HEIGHT");
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Game.Settings.WindowedSize.Y = (Game.Settings.WindowedSize.Y < UserSettings.MinResolution.Y)?
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UserSettings.MinResolution.Y : Game.Settings.WindowedSize.Y;
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Game.Settings.WindowedSize.Y = (Game.Settings.WindowedSize.Y < Game.Settings.MinResolution.Y)?
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Game.Settings.MinResolution.Y : Game.Settings.WindowedSize.Y;
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height.Text = Game.Settings.WindowedSize.Y.ToString();
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height.OnLoseFocus = () =>
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{
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try {
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var h = int.Parse(height.Text);
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if (h > UserSettings.MinResolution.Y && h <= Screen.PrimaryScreen.Bounds.Size.Height)
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if (h > Game.Settings.MinResolution.Y && h <= Screen.PrimaryScreen.Bounds.Size.Height)
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Game.Settings.WindowedSize = new int2(Game.Settings.WindowedSize.X, h);
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else
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height.Text = Game.Settings.WindowedSize.Y.ToString();
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