Refactor footprint cell lookups and move them to Building

Removing FootprintUtils happens in the next commit for better
reviewability.
This commit is contained in:
reaperrr
2017-06-28 14:00:50 +02:00
committed by abcdefg30
parent 801796b184
commit 46dc827d46
7 changed files with 112 additions and 85 deletions

View File

@@ -1,36 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Lint
{
class CheckBuildingFootprint : ILintRulesPass
{
public void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules)
{
foreach (var actorInfo in rules.Actors)
{
var building = actorInfo.Value.TraitInfoOrDefault<BuildingInfo>();
if (building == null)
continue;
var footprint = building.Footprint.Where(x => !char.IsWhiteSpace(x)).ToArray();
var dimension = building.Dimensions;
if (footprint.Length != dimension.X * dimension.Y)
emitError("Invalid building footprint/dimension for " + actorInfo.Key);
}
}
}
}