Refactor footprint cell lookups and move them to Building
Removing FootprintUtils happens in the next commit for better reviewability.
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@@ -169,7 +169,6 @@
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<Compile Include="HitShapes\Rectangle.cs" />
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<Compile Include="HitShapes\Capsule.cs" />
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<Compile Include="HitShapes\Circle.cs" />
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<Compile Include="Lint\CheckBuildingFootprint.cs" />
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<Compile Include="Lint\CheckAngle.cs" />
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<Compile Include="Lint\CheckSequences.cs" />
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<Compile Include="Lint\CheckPalettes.cs" />
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