Merge pull request #3175 from Mailaender/ra-cleanup
Removed duplicate e8.shp and documented the Dune II SHP converter
This commit is contained in:
@@ -59,6 +59,7 @@ namespace OpenRA.Utility
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Console.WriteLine(" --settings-value KEY Get value of KEY from settings.yaml");
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Console.WriteLine(" --settings-value KEY Get value of KEY from settings.yaml");
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Console.WriteLine(" --shp PNGFILE FRAMEWIDTH Convert a single PNG with multiple frames appended after another to a SHP");
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Console.WriteLine(" --shp PNGFILE FRAMEWIDTH Convert a single PNG with multiple frames appended after another to a SHP");
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Console.WriteLine(" --png SHPFILE PALETTE [--noshadow] Convert a SHP to a PNG containing all of its frames, optionally removing the shadow");
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Console.WriteLine(" --png SHPFILE PALETTE [--noshadow] Convert a SHP to a PNG containing all of its frames, optionally removing the shadow");
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Console.WriteLine(" --fromd2 DUNE2SHP C&CSHP Convert a Dune II SHP (C&C mouse cursor) to C&C SHP format.");
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Console.WriteLine(" --extract MOD[,MOD]* FILES Extract files from mod packages");
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Console.WriteLine(" --extract MOD[,MOD]* FILES Extract files from mod packages");
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Console.WriteLine(" --tmp-png MOD[,MOD]* THEATER FILES Extract terrain tiles to PNG");
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Console.WriteLine(" --tmp-png MOD[,MOD]* THEATER FILES Extract terrain tiles to PNG");
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Console.WriteLine(" --remap SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP Remap SHPs to another palette");
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Console.WriteLine(" --remap SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP Remap SHPs to another palette");
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@@ -2592,50 +2592,50 @@ overlay:
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#Volkov
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#Volkov
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e8:
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e8:
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stand:
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stand: gnrl
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Start: 0
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Start: 0
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Facings: 8
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Facings: 8
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run:
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run: gnrl
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Start: 8
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Start: 8
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Length: 5
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Length: 5
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Facings: 8
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Facings: 8
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shoot:
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shoot: gnrl
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Start: 56
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Start: 56
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Length: 4
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Length: 4
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Facings: 8
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Facings: 8
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prone-stand:
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prone-stand: gnrl
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Start: 88
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Start: 88
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Length: 2
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Length: 2
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Facings: 8
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Facings: 8
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prone-run:
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prone-run: gnrl
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Start: 104
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Start: 104
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Length: 4
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Length: 4
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Facings: 8
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Facings: 8
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standup-0:
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standup-0: gnrl
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Start: 136
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Start: 136
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Length: 2
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Length: 2
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Facings: 8
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Facings: 8
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prone-shoot:
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prone-shoot: gnrl
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Start: 152
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Start: 152
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Length: 4
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Length: 4
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Facings: 8
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Facings: 8
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idle1:
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idle1: gnrl
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Start: 184
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Start: 184
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Length: 26
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Length: 26
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Tick: 120
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Tick: 120
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die1:
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die1: gnrl
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Start: 210
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Start: 210
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Length: 8
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Length: 8
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die2:
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die2: gnrl
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Start: 218
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Start: 218
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Length: 8
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Length: 8
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die3:
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die3: gnrl
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Start: 226
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Start: 226
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Length: 8
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Length: 8
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die4:
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die4: gnrl
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Start: 234
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Start: 234
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Length: 12
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Length: 12
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die5:
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die5: gnrl
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Start: 246
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Start: 246
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Length: 18
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Length: 18
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die6: electro
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die6: electro
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