Merge pull request #3175 from Mailaender/ra-cleanup

Removed duplicate e8.shp and documented the Dune II SHP converter
This commit is contained in:
Paul Chote
2013-04-27 03:34:00 -07:00
3 changed files with 14 additions and 13 deletions

View File

@@ -59,6 +59,7 @@ namespace OpenRA.Utility
Console.WriteLine(" --settings-value KEY Get value of KEY from settings.yaml"); Console.WriteLine(" --settings-value KEY Get value of KEY from settings.yaml");
Console.WriteLine(" --shp PNGFILE FRAMEWIDTH Convert a single PNG with multiple frames appended after another to a SHP"); Console.WriteLine(" --shp PNGFILE FRAMEWIDTH Convert a single PNG with multiple frames appended after another to a SHP");
Console.WriteLine(" --png SHPFILE PALETTE [--noshadow] Convert a SHP to a PNG containing all of its frames, optionally removing the shadow"); Console.WriteLine(" --png SHPFILE PALETTE [--noshadow] Convert a SHP to a PNG containing all of its frames, optionally removing the shadow");
Console.WriteLine(" --fromd2 DUNE2SHP C&CSHP Convert a Dune II SHP (C&C mouse cursor) to C&C SHP format.");
Console.WriteLine(" --extract MOD[,MOD]* FILES Extract files from mod packages"); Console.WriteLine(" --extract MOD[,MOD]* FILES Extract files from mod packages");
Console.WriteLine(" --tmp-png MOD[,MOD]* THEATER FILES Extract terrain tiles to PNG"); Console.WriteLine(" --tmp-png MOD[,MOD]* THEATER FILES Extract terrain tiles to PNG");
Console.WriteLine(" --remap SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP Remap SHPs to another palette"); Console.WriteLine(" --remap SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP Remap SHPs to another palette");

Binary file not shown.

View File

@@ -2592,50 +2592,50 @@ overlay:
#Volkov #Volkov
e8: e8:
stand: stand: gnrl
Start: 0 Start: 0
Facings: 8 Facings: 8
run: run: gnrl
Start: 8 Start: 8
Length: 5 Length: 5
Facings: 8 Facings: 8
shoot: shoot: gnrl
Start: 56 Start: 56
Length: 4 Length: 4
Facings: 8 Facings: 8
prone-stand: prone-stand: gnrl
Start: 88 Start: 88
Length: 2 Length: 2
Facings: 8 Facings: 8
prone-run: prone-run: gnrl
Start: 104 Start: 104
Length: 4 Length: 4
Facings: 8 Facings: 8
standup-0: standup-0: gnrl
Start: 136 Start: 136
Length: 2 Length: 2
Facings: 8 Facings: 8
prone-shoot: prone-shoot: gnrl
Start: 152 Start: 152
Length: 4 Length: 4
Facings: 8 Facings: 8
idle1: idle1: gnrl
Start: 184 Start: 184
Length: 26 Length: 26
Tick: 120 Tick: 120
die1: die1: gnrl
Start: 210 Start: 210
Length: 8 Length: 8
die2: die2: gnrl
Start: 218 Start: 218
Length: 8 Length: 8
die3: die3: gnrl
Start: 226 Start: 226
Length: 8 Length: 8
die4: die4: gnrl
Start: 234 Start: 234
Length: 12 Length: 12
die5: die5: gnrl
Start: 246 Start: 246
Length: 18 Length: 18
die6: electro die6: electro