Move mission objectives and victory conditions to Mods.Common
This commit is contained in:
@@ -85,6 +85,7 @@
|
|||||||
<Compile Include="Orders\DeployOrderTargeter.cs" />
|
<Compile Include="Orders\DeployOrderTargeter.cs" />
|
||||||
<Compile Include="Orders\EnterAlliedActorTargeter.cs" />
|
<Compile Include="Orders\EnterAlliedActorTargeter.cs" />
|
||||||
<Compile Include="Orders\UnitOrderTargeter.cs" />
|
<Compile Include="Orders\UnitOrderTargeter.cs" />
|
||||||
|
<Compile Include="PlayerExtensions.cs" />
|
||||||
<Compile Include="ServerTraits\ColorValidator.cs" />
|
<Compile Include="ServerTraits\ColorValidator.cs" />
|
||||||
<Compile Include="ServerTraits\LobbyCommands.cs" />
|
<Compile Include="ServerTraits\LobbyCommands.cs" />
|
||||||
<Compile Include="ServerTraits\LobbySettingsNotification.cs" />
|
<Compile Include="ServerTraits\LobbySettingsNotification.cs" />
|
||||||
@@ -128,16 +129,20 @@
|
|||||||
<Compile Include="Traits\Modifiers\DisabledOverlay.cs" />
|
<Compile Include="Traits\Modifiers\DisabledOverlay.cs" />
|
||||||
<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
|
<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
|
||||||
<Compile Include="Traits\Modifiers\UpgradeOverlay.cs" />
|
<Compile Include="Traits\Modifiers\UpgradeOverlay.cs" />
|
||||||
|
<Compile Include="Traits\MustBeDestroyed.cs" />
|
||||||
<Compile Include="Traits\PaletteEffects\CloakPaletteEffect.cs" />
|
<Compile Include="Traits\PaletteEffects\CloakPaletteEffect.cs" />
|
||||||
<Compile Include="Traits\PaletteEffects\LightPaletteRotator.cs" />
|
<Compile Include="Traits\PaletteEffects\LightPaletteRotator.cs" />
|
||||||
<Compile Include="Traits\PaletteEffects\MenuPaletteEffect.cs" />
|
<Compile Include="Traits\PaletteEffects\MenuPaletteEffect.cs" />
|
||||||
<Compile Include="Traits\PaletteEffects\NukePaletteEffect.cs" />
|
<Compile Include="Traits\PaletteEffects\NukePaletteEffect.cs" />
|
||||||
<Compile Include="Traits\PaletteEffects\WaterPaletteRotation.cs" />
|
<Compile Include="Traits\PaletteEffects\WaterPaletteRotation.cs" />
|
||||||
<Compile Include="Traits\Player\ActorGroupProxy.cs" />
|
<Compile Include="Traits\Player\ActorGroupProxy.cs" />
|
||||||
|
<Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
|
||||||
<Compile Include="Traits\Player\GlobalUpgradeManager.cs" />
|
<Compile Include="Traits\Player\GlobalUpgradeManager.cs" />
|
||||||
|
<Compile Include="Traits\Player\MissionObjectives.cs" />
|
||||||
<Compile Include="Traits\Player\PlaceBeacon.cs" />
|
<Compile Include="Traits\Player\PlaceBeacon.cs" />
|
||||||
<Compile Include="Traits\Player\ProvidesCustomPrerequisite.cs" />
|
<Compile Include="Traits\Player\ProvidesCustomPrerequisite.cs" />
|
||||||
<Compile Include="Traits\Player\ProvidesTechPrerequisite.cs" />
|
<Compile Include="Traits\Player\ProvidesTechPrerequisite.cs" />
|
||||||
|
<Compile Include="Traits\Player\StrategicVictoryConditions.cs" />
|
||||||
<Compile Include="Traits\Player\TechTree.cs" />
|
<Compile Include="Traits\Player\TechTree.cs" />
|
||||||
<Compile Include="Traits\Power\AffectedByPowerOutage.cs" />
|
<Compile Include="Traits\Power\AffectedByPowerOutage.cs" />
|
||||||
<Compile Include="Traits\Power\CanPowerDown.cs" />
|
<Compile Include="Traits\Power\CanPowerDown.cs" />
|
||||||
@@ -206,16 +211,16 @@
|
|||||||
<Compile Include="Warheads\HealthPercentageDamageWarhead.cs" />
|
<Compile Include="Warheads\HealthPercentageDamageWarhead.cs" />
|
||||||
<Compile Include="Warheads\LeaveSmudgeWarhead.cs" />
|
<Compile Include="Warheads\LeaveSmudgeWarhead.cs" />
|
||||||
<Compile Include="Warheads\SpreadDamageWarhead.cs" />
|
<Compile Include="Warheads\SpreadDamageWarhead.cs" />
|
||||||
|
<Compile Include="Widgets\ColorMixerWidget.cs" />
|
||||||
|
<Compile Include="Widgets\ColorPreviewManagerWidget.cs" />
|
||||||
<Compile Include="Widgets\ConfirmationDialogs.cs" />
|
<Compile Include="Widgets\ConfirmationDialogs.cs" />
|
||||||
<Compile Include="Widgets\HueSliderWidget.cs" />
|
<Compile Include="Widgets\HueSliderWidget.cs" />
|
||||||
<Compile Include="Widgets\LabelWithTooltipWidget.cs" />
|
<Compile Include="Widgets\LabelWithTooltipWidget.cs" />
|
||||||
<Compile Include="Widgets\LogicKeyListenerWidget.cs" />
|
<Compile Include="Widgets\LogicKeyListenerWidget.cs" />
|
||||||
<Compile Include="Widgets\Logic\AssetBrowserLogic.cs" />
|
|
||||||
<Compile Include="Widgets\ColorMixerWidget.cs" />
|
|
||||||
<Compile Include="Widgets\LogicTickerWidget.cs" />
|
<Compile Include="Widgets\LogicTickerWidget.cs" />
|
||||||
|
<Compile Include="Widgets\Logic\AssetBrowserLogic.cs" />
|
||||||
<Compile Include="Widgets\Logic\ButtonTooltipLogic.cs" />
|
<Compile Include="Widgets\Logic\ButtonTooltipLogic.cs" />
|
||||||
<Compile Include="Widgets\Logic\ColorPickerLogic.cs" />
|
<Compile Include="Widgets\Logic\ColorPickerLogic.cs" />
|
||||||
<Compile Include="Widgets\ColorPreviewManagerWidget.cs" />
|
|
||||||
<Compile Include="Widgets\Logic\DisconnectWatcherLogic.cs" />
|
<Compile Include="Widgets\Logic\DisconnectWatcherLogic.cs" />
|
||||||
<Compile Include="Widgets\Logic\Ingame\IngameRadarDisplayLogic.cs" />
|
<Compile Include="Widgets\Logic\Ingame\IngameRadarDisplayLogic.cs" />
|
||||||
<Compile Include="Widgets\Logic\Ingame\LoadIngamePlayerOrObserverUILogic.cs" />
|
<Compile Include="Widgets\Logic\Ingame\LoadIngamePlayerOrObserverUILogic.cs" />
|
||||||
@@ -223,6 +228,7 @@
|
|||||||
<Compile Include="Widgets\MenuButtonWidget.cs" />
|
<Compile Include="Widgets\MenuButtonWidget.cs" />
|
||||||
<Compile Include="Widgets\RadarWidget.cs" />
|
<Compile Include="Widgets\RadarWidget.cs" />
|
||||||
<Compile Include="Widgets\ResourceBarWidget.cs" />
|
<Compile Include="Widgets\ResourceBarWidget.cs" />
|
||||||
|
<Compile Include="Widgets\StrategicProgressWidget.cs" />
|
||||||
<Compile Include="SpriteLoaders\ShpTDLoader.cs" />
|
<Compile Include="SpriteLoaders\ShpTDLoader.cs" />
|
||||||
<Compile Include="SpriteLoaders\ShpTSLoader.cs" />
|
<Compile Include="SpriteLoaders\ShpTSLoader.cs" />
|
||||||
<Compile Include="SpriteLoaders\TmpRALoader.cs" />
|
<Compile Include="SpriteLoaders\TmpRALoader.cs" />
|
||||||
@@ -246,4 +252,4 @@ cd "$(SolutionDir)"</PostBuildEvent>
|
|||||||
<Target Name="AfterBuild">
|
<Target Name="AfterBuild">
|
||||||
</Target>
|
</Target>
|
||||||
-->
|
-->
|
||||||
</Project>
|
</Project>
|
||||||
|
|||||||
@@ -9,11 +9,11 @@
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using OpenRA.Mods.RA;
|
using OpenRA.Mods.Common.Traits;
|
||||||
|
|
||||||
namespace OpenRA
|
namespace OpenRA.Mods.Common
|
||||||
{
|
{
|
||||||
public static class Extensions
|
public static class PlayerExtensions
|
||||||
{
|
{
|
||||||
public static bool HasNoRequiredUnits(this Player player)
|
public static bool HasNoRequiredUnits(this Player player)
|
||||||
{
|
{
|
||||||
18
OpenRA.Mods.Common/Traits/MustBeDestroyed.cs
Normal file
18
OpenRA.Mods.Common/Traits/MustBeDestroyed.cs
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using OpenRA.Traits;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.Common.Traits
|
||||||
|
{
|
||||||
|
[Desc("Tag trait for things that must be destroyed for a short game to end.")]
|
||||||
|
public class MustBeDestroyedInfo : TraitInfo<MustBeDestroyed> { }
|
||||||
|
public class MustBeDestroyed { }
|
||||||
|
}
|
||||||
@@ -11,7 +11,7 @@
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.Common.Traits
|
||||||
{
|
{
|
||||||
public class ConquestVictoryConditionsInfo : ITraitInfo, Requires<MissionObjectivesInfo>
|
public class ConquestVictoryConditionsInfo : ITraitInfo, Requires<MissionObjectivesInfo>
|
||||||
{
|
{
|
||||||
@@ -77,12 +77,8 @@ namespace OpenRA.Mods.RA
|
|||||||
Game.RunAfterDelay(info.NotificationDelay, () => Sound.PlayNotification(player.World.Map.Rules, player, "Speech", "Win", player.Country.Race));
|
Game.RunAfterDelay(info.NotificationDelay, () => Sound.PlayNotification(player.World.Map.Rules, player, "Speech", "Win", player.Country.Race));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnObjectiveAdded(Player player, int id) {}
|
public void OnObjectiveAdded(Player player, int id) { }
|
||||||
public void OnObjectiveCompleted(Player player, int id) {}
|
public void OnObjectiveCompleted(Player player, int id) { }
|
||||||
public void OnObjectiveFailed(Player player, int id) {}
|
public void OnObjectiveFailed(Player player, int id) { }
|
||||||
}
|
}
|
||||||
|
|
||||||
[Desc("Tag trait for things that must be destroyed for a short game to end.")]
|
|
||||||
public class MustBeDestroyedInfo : TraitInfo<MustBeDestroyed> { }
|
|
||||||
public class MustBeDestroyed { }
|
|
||||||
}
|
}
|
||||||
@@ -14,10 +14,10 @@ using System.Linq;
|
|||||||
using OpenRA.Primitives;
|
using OpenRA.Primitives;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.Common.Traits
|
||||||
{
|
{
|
||||||
public enum ObjectiveType { Primary, Secondary };
|
public enum ObjectiveType { Primary, Secondary }
|
||||||
public enum ObjectiveState { Incomplete, Completed, Failed };
|
public enum ObjectiveState { Incomplete, Completed, Failed }
|
||||||
|
|
||||||
public class MissionObjective
|
public class MissionObjective
|
||||||
{
|
{
|
||||||
@@ -233,9 +233,9 @@ namespace OpenRA.Mods.RA
|
|||||||
|
|
||||||
public event Action<Player> ObjectiveAdded = player => { player.HasObjectives = true; };
|
public event Action<Player> ObjectiveAdded = player => { player.HasObjectives = true; };
|
||||||
|
|
||||||
public void OnObjectiveAdded(Player player, int id) {}
|
public void OnObjectiveAdded(Player player, int id) { }
|
||||||
public void OnObjectiveCompleted(Player player, int id) {}
|
public void OnObjectiveCompleted(Player player, int id) { }
|
||||||
public void OnObjectiveFailed(Player player, int id) {}
|
public void OnObjectiveFailed(Player player, int id) { }
|
||||||
|
|
||||||
public void ResolveOrder(Actor self, Order order)
|
public void ResolveOrder(Actor self, Order order)
|
||||||
{
|
{
|
||||||
@@ -12,7 +12,7 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.Common.Traits
|
||||||
{
|
{
|
||||||
[Desc("Used to mark a place that needs to be in possession for StrategicVictoryConditions.")]
|
[Desc("Used to mark a place that needs to be in possession for StrategicVictoryConditions.")]
|
||||||
public class StrategicPointInfo : TraitInfo<StrategicPoint> { }
|
public class StrategicPointInfo : TraitInfo<StrategicPoint> { }
|
||||||
@@ -80,7 +80,7 @@ namespace OpenRA.Mods.RA
|
|||||||
mo.MarkCompleted(player, objectiveID);
|
mo.MarkCompleted(player, objectiveID);
|
||||||
|
|
||||||
if (others.Any(p => p.WinState == WinState.Won))
|
if (others.Any(p => p.WinState == WinState.Won))
|
||||||
mo.MarkFailed(player, objectiveID);
|
mo.MarkFailed(player, objectiveID);
|
||||||
|
|
||||||
// See if any of the conditions are met to increase the count
|
// See if any of the conditions are met to increase the count
|
||||||
if (Total > 0)
|
if (Total > 0)
|
||||||
@@ -122,8 +122,8 @@ namespace OpenRA.Mods.RA
|
|||||||
Game.RunAfterDelay(info.NotificationDelay, () => Sound.PlayNotification(player.World.Map.Rules, player, "Speech", "Win", player.Country.Race));
|
Game.RunAfterDelay(info.NotificationDelay, () => Sound.PlayNotification(player.World.Map.Rules, player, "Speech", "Win", player.Country.Race));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnObjectiveAdded(Player player, int id) {}
|
public void OnObjectiveAdded(Player player, int id) { }
|
||||||
public void OnObjectiveCompleted(Player player, int id) {}
|
public void OnObjectiveCompleted(Player player, int id) { }
|
||||||
public void OnObjectiveFailed(Player player, int id) {}
|
public void OnObjectiveFailed(Player player, int id) { }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -11,14 +11,15 @@
|
|||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using OpenRA.Graphics;
|
using OpenRA.Graphics;
|
||||||
|
using OpenRA.Mods.Common.Traits;
|
||||||
using OpenRA.Widgets;
|
using OpenRA.Widgets;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA.Widgets
|
namespace OpenRA.Mods.Common.Widgets
|
||||||
{
|
{
|
||||||
public class StrategicProgressWidget : Widget
|
public class StrategicProgressWidget : Widget
|
||||||
{
|
{
|
||||||
bool Initialised = false;
|
|
||||||
readonly World world;
|
readonly World world;
|
||||||
|
bool initialised = false;
|
||||||
|
|
||||||
[ObjectCreator.UseCtor]
|
[ObjectCreator.UseCtor]
|
||||||
public StrategicProgressWidget(World world)
|
public StrategicProgressWidget(World world)
|
||||||
@@ -29,7 +30,7 @@ namespace OpenRA.Mods.RA.Widgets
|
|||||||
|
|
||||||
public override void Draw()
|
public override void Draw()
|
||||||
{
|
{
|
||||||
if (!Initialised)
|
if (!initialised)
|
||||||
Init();
|
Init();
|
||||||
|
|
||||||
if (!IsVisible()) return;
|
if (!IsVisible()) return;
|
||||||
@@ -99,7 +100,7 @@ namespace OpenRA.Mods.RA.Widgets
|
|||||||
world.ActorsWithTrait<StrategicPoint>().Any();
|
world.ActorsWithTrait<StrategicPoint>().Any();
|
||||||
|
|
||||||
IsVisible = () => visible;
|
IsVisible = () => visible;
|
||||||
Initialised = true;
|
initialised = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -166,7 +166,6 @@
|
|||||||
<Compile Include="CashTrickler.cs" />
|
<Compile Include="CashTrickler.cs" />
|
||||||
<Compile Include="Traits\PaletteEffects\ChronoshiftPaletteEffect.cs" />
|
<Compile Include="Traits\PaletteEffects\ChronoshiftPaletteEffect.cs" />
|
||||||
<Compile Include="Traits\Chronoshiftable.cs" />
|
<Compile Include="Traits\Chronoshiftable.cs" />
|
||||||
<Compile Include="ConquestVictoryConditions.cs" />
|
|
||||||
<Compile Include="Crate.cs" />
|
<Compile Include="Crate.cs" />
|
||||||
<Compile Include="CrateAction.cs" />
|
<Compile Include="CrateAction.cs" />
|
||||||
<Compile Include="CrateSpawner.cs" />
|
<Compile Include="CrateSpawner.cs" />
|
||||||
@@ -215,7 +214,6 @@
|
|||||||
<Compile Include="Player\ClassicProductionQueue.cs" />
|
<Compile Include="Player\ClassicProductionQueue.cs" />
|
||||||
<Compile Include="Player\PlaceBuilding.cs" />
|
<Compile Include="Player\PlaceBuilding.cs" />
|
||||||
<Compile Include="Player\ProductionQueue.cs" />
|
<Compile Include="Player\ProductionQueue.cs" />
|
||||||
<Compile Include="Player\MissionObjectives.cs" />
|
|
||||||
<Compile Include="Traits\PortableChrono.cs" />
|
<Compile Include="Traits\PortableChrono.cs" />
|
||||||
<Compile Include="Scripting\Properties\GuardProperties.cs" />
|
<Compile Include="Scripting\Properties\GuardProperties.cs" />
|
||||||
<Compile Include="Traits\World\DomainIndex.cs" />
|
<Compile Include="Traits\World\DomainIndex.cs" />
|
||||||
@@ -251,7 +249,6 @@
|
|||||||
<Compile Include="SpawnMPUnits.cs" />
|
<Compile Include="SpawnMPUnits.cs" />
|
||||||
<Compile Include="Disguise.cs" />
|
<Compile Include="Disguise.cs" />
|
||||||
<Compile Include="StoresResources.cs" />
|
<Compile Include="StoresResources.cs" />
|
||||||
<Compile Include="StrategicVictoryConditions.cs" />
|
|
||||||
<Compile Include="Traits\SupplyTruck.cs" />
|
<Compile Include="Traits\SupplyTruck.cs" />
|
||||||
<Compile Include="SupportPowers\AirstrikePower.cs" />
|
<Compile Include="SupportPowers\AirstrikePower.cs" />
|
||||||
<Compile Include="Traits\SupportPowers\ChronoshiftPower.cs" />
|
<Compile Include="Traits\SupportPowers\ChronoshiftPower.cs" />
|
||||||
@@ -326,7 +323,6 @@
|
|||||||
<Compile Include="Widgets\Logic\ServerCreationLogic.cs" />
|
<Compile Include="Widgets\Logic\ServerCreationLogic.cs" />
|
||||||
<Compile Include="Widgets\ObserverProductionIconsWidget.cs" />
|
<Compile Include="Widgets\ObserverProductionIconsWidget.cs" />
|
||||||
<Compile Include="Widgets\ObserverSupportPowerIconsWidget.cs" />
|
<Compile Include="Widgets\ObserverSupportPowerIconsWidget.cs" />
|
||||||
<Compile Include="Widgets\StrategicProgressWidget.cs" />
|
|
||||||
<Compile Include="Widgets\SupportPowerTimerWidget.cs" />
|
<Compile Include="Widgets\SupportPowerTimerWidget.cs" />
|
||||||
<Compile Include="Widgets\WorldCommandWidget.cs" />
|
<Compile Include="Widgets\WorldCommandWidget.cs" />
|
||||||
<Compile Include="Player\BaseAttackNotifier.cs" />
|
<Compile Include="Player\BaseAttackNotifier.cs" />
|
||||||
@@ -405,7 +401,6 @@
|
|||||||
<Compile Include="Widgets\Logic\DebugMenuLogic.cs" />
|
<Compile Include="Widgets\Logic\DebugMenuLogic.cs" />
|
||||||
<Compile Include="ProductionQueueFromSelection.cs" />
|
<Compile Include="ProductionQueueFromSelection.cs" />
|
||||||
<Compile Include="GainsStatUpgrades.cs" />
|
<Compile Include="GainsStatUpgrades.cs" />
|
||||||
<Compile Include="Player\Extensions.cs" />
|
|
||||||
<Compile Include="Warheads\CreateResourceWarhead.cs" />
|
<Compile Include="Warheads\CreateResourceWarhead.cs" />
|
||||||
<Compile Include="Warheads\DestroyResourceWarhead.cs" />
|
<Compile Include="Warheads\DestroyResourceWarhead.cs" />
|
||||||
<Compile Include="Warheads\PerCellDamageWarhead.cs" />
|
<Compile Include="Warheads\PerCellDamageWarhead.cs" />
|
||||||
|
|||||||
@@ -10,9 +10,10 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using Eluant;
|
using Eluant;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Mods.Common;
|
||||||
|
using OpenRA.Mods.Common.Traits;
|
||||||
using OpenRA.Scripting;
|
using OpenRA.Scripting;
|
||||||
using OpenRA.Mods.RA;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA.Scripting
|
namespace OpenRA.Mods.RA.Scripting
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -11,9 +11,9 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using OpenRA.Widgets;
|
using OpenRA.Mods.Common.Traits;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
using OpenRA.Mods.RA;
|
using OpenRA.Widgets;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA.Widgets.Logic
|
namespace OpenRA.Mods.RA.Widgets.Logic
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -10,10 +10,11 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using OpenRA.Mods.RA.Orders;
|
using OpenRA.Mods.Common.Traits;
|
||||||
using OpenRA.Widgets;
|
|
||||||
using OpenRA.Traits;
|
|
||||||
using OpenRA.Mods.Common.Widgets;
|
using OpenRA.Mods.Common.Widgets;
|
||||||
|
using OpenRA.Mods.RA.Orders;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
using OpenRA.Widgets;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA.Widgets.Logic
|
namespace OpenRA.Mods.RA.Widgets.Logic
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user