Add static Tiberian Sun low bridges.

This commit is contained in:
Matthias Mailänder
2016-06-12 09:31:39 +02:00
committed by Paul Chote
parent 5482fdb839
commit 4717d3e190
9 changed files with 335 additions and 34 deletions

View File

@@ -81,6 +81,7 @@ Rules:
ts|rules/shared-support.yaml
ts|rules/shared-vehicles.yaml
ts|rules/trees.yaml
ts|rules/bridges.yaml
Weapons:
ts|weapons/bombsandgrenades.yaml
@@ -101,6 +102,7 @@ Sequences:
ts|sequences/structures.yaml
ts|sequences/vehicles.yaml
ts|sequences/trees.yaml
ts|sequences/bridges.yaml
VoxelSequences:
ts|sequences/voxels.yaml

View File

@@ -0,0 +1,47 @@
LOBRDG_A:
Inherits: ^LowBridge_A
LOBRDG_A_D:
Inherits: ^LowBridge_A
-RenderSprites:
RenderSpritesEditorOnly:
Palette: terrainalpha
EditorOnlyTooltip:
Name: Dead Bridge
-LowBridge:
LOBRDG_B:
Inherits: ^LowBridge_B
LOBRDG_B_D:
Inherits: ^LowBridge_B
-RenderSprites:
RenderSpritesEditorOnly:
Palette: terrainalpha
EditorOnlyTooltip:
Name: Dead Bridge
-LowBridge:
LOBRDG_R_SE:
Inherits: ^LowBridge_B
EditorOnlyTooltip:
Name: Bridge Ramp
Description: South East
LOBRDG_R_NW:
Inherits: ^LowBridge_B
EditorOnlyTooltip:
Name: Bridge Ramp
Description: North West
LOBRDG_R_NE:
Inherits: ^LowBridge_A
EditorOnlyTooltip:
Name: Bridge Ramp
Description: North East
LOBRDG_R_SW:
Inherits: ^LowBridge_A
EditorOnlyTooltip:
Name: Bridge Ramp
Description: South West

View File

@@ -883,6 +883,36 @@
LineBuildNode:
Connections: 0,-1, 0,1
^LowBridge:
AlwaysVisible:
RenderSprites:
Palette: terraindecoration
WithSpriteBody:
AutoSelectionSize:
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Road
BodyOrientation:
UseClassicPerspectiveFudge: false
QuantizedFacings: 1
Tooltip:
Name: Bridge
Health:
^LowBridge_A:
Inherits: ^LowBridge
Building:
Footprint: ___
Dimensions: 3, 1
LowBridge:
^LowBridge_B:
Inherits: ^LowBridge
Building:
Footprint: _ _ _
Dimensions: 1, 3
LowBridge:
^HealsOnTiberium:
DamagedByTerrain:
Damage: -2

View File

@@ -109,5 +109,9 @@
BaseName: cloak
BasePalette: player
Alpha: 0.55
PaletteFromPaletteWithAlpha@terrainalpha:
BasePalette: terraindecoration
Name: terrainalpha
Alpha: 0.55
PlayerHighlightPalette:
MenuPaletteEffect:

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@@ -0,0 +1,70 @@
lobrdg_a:
Defaults:
ZOffset: -1c511
UseTilesetExtension: true
Start: 1
idle: lobrdg10 # lobrdg11, 12, 13
damaged-idle: lobrdg16
sw: lobrdg14
damaged-sw: lobrdg17
ne: lobrdg15
damaged-ne: lobrdg18
lobrdg_a_d:
Defaults:
ZOffset: -1c511
UseTilesetExtension: true
Start: 1
idle: lobrdg10 # actually lobrdg28
lobrdg_b:
Defaults:
ZOffset: -1c511
UseTilesetExtension: true
Start: 1
idle: lobrdg01 # lobrdg02, 03, 04
damaged-idle: lobrdg07
se: lobrdg06
damaged-se: lobrdg09
nw: lobrdg05
damaged-nw: lobrdg08
lobrdg_b_d:
Defaults:
ZOffset: -1c511
UseTilesetExtension: true
Start: 1
idle: lobrdg01 # actually lobrdg27
lobrdg_r_se:
Defaults:
ZOffset: -1c511
UseTilesetExtension: true
Start: 1
idle: lobrdg19
damaged-idle: lobrdg20
lobrdg_r_nw:
Defaults:
ZOffset: -1c511
UseTilesetExtension: true
Start: 1
idle: lobrdg21
damaged-idle: lobrdg22
lobrdg_r_ne:
Defaults:
ZOffset: -1c511
UseTilesetExtension: true
Start: 1
idle: lobrdg23
damaged-idle: lobrdg24
lobrdg_r_sw:
Defaults:
ZOffset: -1c511
UseTilesetExtension: true
Start: 1
idle: lobrdg25
damaged-idle: lobrdg26