Add a subCell parameter to IPositionableInfo.CanEnterCell
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@@ -324,7 +324,7 @@ namespace OpenRA.Traits
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public interface IPositionableInfo : IOccupySpaceInfo
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{
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bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All);
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bool CanEnterCell(World world, Actor self, CPos cell, SubCell subCell = SubCell.FullCell, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All);
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}
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public interface IPositionable : IOccupySpace
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@@ -47,12 +47,9 @@ namespace OpenRA.Mods.Cnc.Traits
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bool IOccupySpaceInfo.SharesCell { get { return false; } }
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// Used to determine if actor can spawn
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public bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All)
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public bool CanEnterCell(World world, Actor self, CPos cell, SubCell subCell = SubCell.FullCell, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All)
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{
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if (!world.Map.Contains(cell))
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return false;
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return true;
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return world.Map.Contains(cell);
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}
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}
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@@ -158,7 +158,7 @@ namespace OpenRA.Mods.Common.Traits
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bool IOccupySpaceInfo.SharesCell { get { return false; } }
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// Used to determine if an aircraft can spawn landed
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public bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All)
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public bool CanEnterCell(World world, Actor self, CPos cell, SubCell subCell = SubCell.FullCell, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All)
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{
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if (!world.Map.Contains(cell))
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return false;
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@@ -173,6 +173,7 @@ namespace OpenRA.Mods.Common.Traits
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if (check == BlockedByActor.None)
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return true;
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// Since aircraft don't share cells, we don't pass the subCell parameter
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return !world.ActorMap.GetActorsAt(cell).Any(x => x != ignoreActor);
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}
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@@ -40,8 +40,9 @@ namespace OpenRA.Mods.Common.Traits
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bool IOccupySpaceInfo.SharesCell { get { return false; } }
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public bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All)
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public bool CanEnterCell(World world, Actor self, CPos cell, SubCell subCell = SubCell.FullCell, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All)
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{
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// Since crates don't share cells and GetAvailableSubCell only returns SubCell.Full or SubCell.Invalid, we ignore the subCell parameter
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return GetAvailableSubCell(world, cell, ignoreActor, check) != SubCell.Invalid;
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}
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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits
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bool IOccupySpaceInfo.SharesCell { get { return false; } }
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public bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All)
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public bool CanEnterCell(World world, Actor self, CPos cell, SubCell subCell = SubCell.FullCell, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All)
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{
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// IPositionable*Info*.CanEnterCell is only ever used for things like exiting production facilities,
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// all places relevant for husks check IPositionable.CanEnterCell instead, so we can safely set this to true.
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@@ -86,7 +86,7 @@ namespace OpenRA.Mods.Common.Traits
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// initialized and used by CanEnterCell
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Locomotor locomotor;
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public bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All)
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public bool CanEnterCell(World world, Actor self, CPos cell, SubCell subCell = SubCell.FullCell, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All)
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{
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// PERF: Avoid repeated trait queries on the hot path
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if (locomotor == null)
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@@ -96,7 +96,7 @@ namespace OpenRA.Mods.Common.Traits
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if (locomotor.MovementCostForCell(cell) == short.MaxValue)
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return false;
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return locomotor.CanMoveFreelyInto(self, cell, check, ignoreActor);
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return locomotor.CanMoveFreelyInto(self, cell, subCell, check, ignoreActor);
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}
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public IReadOnlyDictionary<CPos, SubCell> OccupiedCells(ActorInfo info, CPos location, SubCell subCell = SubCell.Any)
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@@ -501,7 +501,7 @@ namespace OpenRA.Mods.Common.Traits
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public bool CanEnterCell(CPos cell, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All)
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{
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return Info.CanEnterCell(self.World, self, cell, ignoreActor, check);
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return Info.CanEnterCell(self.World, self, cell, SubCell.FullCell, ignoreActor, check);
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}
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#endregion
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@@ -130,7 +130,7 @@ namespace OpenRA.Mods.Common.Traits
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self.NotifyBlocker(self.Location + s.ExitCell);
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return mobileInfo == null ||
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mobileInfo.CanEnterCell(self.World, self, self.Location + s.ExitCell, self);
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mobileInfo.CanEnterCell(self.World, self, self.Location + s.ExitCell, ignoreActor: self);
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}
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}
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}
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@@ -246,6 +246,11 @@ namespace OpenRA.Mods.Common.Traits
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// Determines whether the actor is blocked by other Actors
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public bool CanMoveFreelyInto(Actor actor, CPos cell, BlockedByActor check, Actor ignoreActor)
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{
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return CanMoveFreelyInto(actor, cell, SubCell.FullCell, check, ignoreActor);
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}
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public bool CanMoveFreelyInto(Actor actor, CPos cell, SubCell subCell, BlockedByActor check, Actor ignoreActor)
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{
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var cellCache = GetCache(cell);
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var cellFlag = cellCache.CellFlag;
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@@ -296,7 +301,8 @@ namespace OpenRA.Mods.Common.Traits
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return false;
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}
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foreach (var otherActor in world.ActorMap.GetActorsAt(cell))
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var otherActors = subCell == SubCell.FullCell ? world.ActorMap.GetActorsAt(cell) : world.ActorMap.GetActorsAt(cell, subCell);
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foreach (var otherActor in otherActors)
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if (IsBlockedBy(actor, otherActor, ignoreActor, check, cellFlag))
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return false;
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