Expose common actor Inits in the map editor.

This commit is contained in:
Paul Chote
2018-12-08 18:41:12 +00:00
committed by reaperrr
parent f6768fe624
commit 4723e5ddb9
11 changed files with 369 additions and 79 deletions

View File

@@ -34,7 +34,9 @@ namespace OpenRA.Mods.Cnc.Traits.Render
var wsb = init.Actor.TraitInfos<WithSpriteBodyInfo>().FirstOrDefault();
// Show the correct turret facing
var anim = new Animation(init.World, image, () => t.InitialFacing);
var facing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit>().Value(init.World) : t.InitialFacing;
var anim = new Animation(init.World, image, () => facing);
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), wsb.Sequence));
yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p, rs.Scale);