Expose common actor Inits in the map editor.
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@@ -34,7 +34,9 @@ namespace OpenRA.Mods.Cnc.Traits.Render
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var wsb = init.Actor.TraitInfos<WithSpriteBodyInfo>().FirstOrDefault();
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// Show the correct turret facing
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var anim = new Animation(init.World, image, () => t.InitialFacing);
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var facing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit>().Value(init.World) : t.InitialFacing;
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var anim = new Animation(init.World, image, () => facing);
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), wsb.Sequence));
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yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p, rs.Scale);
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