Add Upgrade support to Power/CanPowerDown
This commit is contained in:
@@ -14,17 +14,18 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Power
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namespace OpenRA.Mods.Common.Power
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{
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{
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[Desc("The player can disable the power individually on this actor.")]
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[Desc("The player can disable the power individually on this actor.")]
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public class CanPowerDownInfo : ITraitInfo, Requires<PowerInfo>
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public class CanPowerDownInfo : UpgradableTraitInfo, ITraitInfo, Requires<PowerInfo>
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{
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{
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public object Create(ActorInitializer init) { return new CanPowerDown(init.self); }
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public object Create(ActorInitializer init) { return new CanPowerDown(init.self, this); }
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}
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}
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public class CanPowerDown : IPowerModifier, IResolveOrder, IDisable, ISync
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public class CanPowerDown : UpgradableTrait<CanPowerDownInfo>, IPowerModifier, IResolveOrder, IDisable
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{
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{
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[Sync] bool disabled = false;
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[Sync] bool disabled = false;
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readonly Power power;
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readonly Power power;
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public CanPowerDown(Actor self)
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public CanPowerDown(Actor self, CanPowerDownInfo info)
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: base(info)
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{
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{
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power = self.Trait<Power>();
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power = self.Trait<Power>();
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}
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}
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@@ -33,7 +34,7 @@ namespace OpenRA.Mods.Common.Power
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public void ResolveOrder(Actor self, Order order)
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public void ResolveOrder(Actor self, Order order)
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{
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{
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if (order.OrderString == "PowerDown")
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if (!IsTraitDisabled && order.OrderString == "PowerDown")
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{
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{
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disabled = !disabled;
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disabled = !disabled;
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", disabled ? "EnablePower" : "DisablePower", self.Owner.Country.Race);
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", disabled ? "EnablePower" : "DisablePower", self.Owner.Country.Race);
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@@ -46,7 +47,7 @@ namespace OpenRA.Mods.Common.Power
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public int GetPowerModifier()
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public int GetPowerModifier()
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{
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{
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return disabled ? 0 : 100;
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return !IsTraitDisabled && disabled ? 0 : 100;
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}
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}
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}
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}
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}
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}
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@@ -45,59 +45,38 @@ namespace OpenRA.Mods.Common.Power
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this.self = self;
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this.self = self;
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this.info = info;
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this.info = info;
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self.World.ActorAdded += UpdateActor;
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self.World.ActorRemoved += RemoveActor;
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devMode = self.Trait<DeveloperMode>();
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devMode = self.Trait<DeveloperMode>();
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wasHackEnabled = devMode.UnlimitedPower;
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wasHackEnabled = devMode.UnlimitedPower;
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}
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}
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public void UpdateActor(Actor a)
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public void UpdateActor(Actor a)
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{
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{
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UpdateActors(new[] { a });
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int old;
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}
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powerDrain.TryGetValue(a, out old); // old is 0 if a is not in powerDrain
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var amount = a.TraitsImplementing<Power>().Where(t => !t.IsTraitDisabled).Aggregate(0, (v, p) => v + p.GetEnabledPower());
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public void UpdateActors(IEnumerable<Actor> actors)
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powerDrain[a] = amount;
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{
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if (amount == old || devMode.UnlimitedPower)
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foreach (var a in actors)
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{
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if (a.Owner != self.Owner)
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return;
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var power = a.TraitOrDefault<Power>();
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if (power == null)
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return;
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powerDrain[a] = power.GetCurrentPower();
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}
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UpdateTotals();
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}
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void RemoveActor(Actor a)
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{
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if (a.Owner != self.Owner || !a.HasTrait<Power>())
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return;
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return;
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if (old > 0)
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powerDrain.Remove(a);
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totalProvided -= old;
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UpdateTotals();
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else if (old < 0)
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totalDrained += old;
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if (amount > 0)
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totalProvided += amount;
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else if (amount < 0)
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totalDrained -= amount;
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}
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}
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public void UpdateTotals()
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public void RemoveActor(Actor a)
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{
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{
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totalProvided = 0;
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int amount;
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totalDrained = 0;
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if (!powerDrain.TryGetValue(a, out amount))
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return;
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foreach (var kv in powerDrain)
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if (amount > 0)
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{
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totalProvided -= amount;
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var p = kv.Value;
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else if (amount < 0)
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if (p > 0)
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totalDrained += amount;
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totalProvided += p;
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powerDrain.Remove(a);
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else
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totalDrained -= p;
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}
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if (devMode.UnlimitedPower)
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totalProvided = 1000000;
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}
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}
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int nextPowerAdviceTime = 0;
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int nextPowerAdviceTime = 0;
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@@ -108,7 +87,16 @@ namespace OpenRA.Mods.Common.Power
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{
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{
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if (wasHackEnabled != devMode.UnlimitedPower)
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if (wasHackEnabled != devMode.UnlimitedPower)
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{
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{
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UpdateTotals();
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totalProvided = 0;
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totalDrained = 0;
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if (!devMode.UnlimitedPower)
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foreach (var kv in powerDrain)
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if (kv.Value > 0)
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totalProvided += kv.Value;
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else if (kv.Value < 0)
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totalDrained -= kv.Value;
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wasHackEnabled = devMode.UnlimitedPower;
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wasHackEnabled = devMode.UnlimitedPower;
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}
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}
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@@ -150,7 +138,8 @@ namespace OpenRA.Mods.Common.Power
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.Select(tp => tp.Actor)
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.Select(tp => tp.Actor)
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.Where(a => !a.IsDead && a.IsInWorld && a.Owner == self.Owner);
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.Where(a => !a.IsDead && a.IsInWorld && a.Owner == self.Owner);
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UpdateActors(actors);
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foreach (var a in actors)
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UpdateActor(a);
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}
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}
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}
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}
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}
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}
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@@ -14,7 +14,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Power
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namespace OpenRA.Mods.Common.Power
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{
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{
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public class PowerInfo : ITraitInfo
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public class PowerInfo : UpgradableTraitInfo, ITraitInfo
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{
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{
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[Desc("If negative, it will drain power. If positive, it will provide power.")]
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[Desc("If negative, it will drain power. If positive, it will provide power.")]
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public readonly int Amount = 0;
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public readonly int Amount = 0;
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@@ -22,28 +22,33 @@ namespace OpenRA.Mods.Common.Power
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public object Create(ActorInitializer init) { return new Power(init.self, this); }
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public object Create(ActorInitializer init) { return new Power(init.self, this); }
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}
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}
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public class Power : INotifyOwnerChanged
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public class Power : UpgradableTrait<PowerInfo>, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyOwnerChanged
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{
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{
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readonly PowerInfo info;
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readonly Lazy<IPowerModifier[]> powerModifiers;
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readonly Lazy<IPowerModifier[]> powerModifiers;
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public PowerManager PlayerPower { get; private set; }
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public PowerManager PlayerPower { get; private set; }
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public int GetCurrentPower()
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public int GetEnabledPower()
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{
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{
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return Util.ApplyPercentageModifiers(info.Amount, powerModifiers.Value.Select(m => m.GetPowerModifier()));
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return Util.ApplyPercentageModifiers(Info.Amount, powerModifiers.Value.Select(m => m.GetPowerModifier()));
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}
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}
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public Power(Actor self, PowerInfo info)
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public Power(Actor self, PowerInfo info)
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: base(info)
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{
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{
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this.info = info;
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PlayerPower = self.Owner.PlayerActor.Trait<PowerManager>();
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PlayerPower = self.Owner.PlayerActor.Trait<PowerManager>();
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powerModifiers = Exts.Lazy(() => self.TraitsImplementing<IPowerModifier>().ToArray());
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powerModifiers = Exts.Lazy(() => self.TraitsImplementing<IPowerModifier>().ToArray());
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}
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}
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protected override void UpgradeEnabled(Actor self) { PlayerPower.UpdateActor(self); }
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protected override void UpgradeDisabled(Actor self) { PlayerPower.UpdateActor(self); }
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public void AddedToWorld(Actor self) { PlayerPower.UpdateActor(self); }
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public void RemovedFromWorld(Actor self) { PlayerPower.RemoveActor(self); }
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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{
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PlayerPower.RemoveActor(self);
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PlayerPower = newOwner.PlayerActor.Trait<PowerManager>();
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PlayerPower = newOwner.PlayerActor.Trait<PowerManager>();
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PlayerPower.UpdateActor(self);
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}
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}
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}
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}
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}
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}
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