Add Upgrade support to Power/CanPowerDown

This commit is contained in:
atlimit8
2014-10-30 03:09:45 -05:00
parent ae992d1403
commit 47357addeb
3 changed files with 53 additions and 58 deletions

View File

@@ -14,17 +14,18 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Power
{
[Desc("The player can disable the power individually on this actor.")]
public class CanPowerDownInfo : ITraitInfo, Requires<PowerInfo>
public class CanPowerDownInfo : UpgradableTraitInfo, ITraitInfo, Requires<PowerInfo>
{
public object Create(ActorInitializer init) { return new CanPowerDown(init.self); }
public object Create(ActorInitializer init) { return new CanPowerDown(init.self, this); }
}
public class CanPowerDown : IPowerModifier, IResolveOrder, IDisable, ISync
public class CanPowerDown : UpgradableTrait<CanPowerDownInfo>, IPowerModifier, IResolveOrder, IDisable
{
[Sync] bool disabled = false;
readonly Power power;
public CanPowerDown(Actor self)
public CanPowerDown(Actor self, CanPowerDownInfo info)
: base(info)
{
power = self.Trait<Power>();
}
@@ -33,7 +34,7 @@ namespace OpenRA.Mods.Common.Power
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "PowerDown")
if (!IsTraitDisabled && order.OrderString == "PowerDown")
{
disabled = !disabled;
Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", disabled ? "EnablePower" : "DisablePower", self.Owner.Country.Race);
@@ -46,7 +47,7 @@ namespace OpenRA.Mods.Common.Power
public int GetPowerModifier()
{
return disabled ? 0 : 100;
return !IsTraitDisabled && disabled ? 0 : 100;
}
}
}

View File

@@ -45,59 +45,38 @@ namespace OpenRA.Mods.Common.Power
this.self = self;
this.info = info;
self.World.ActorAdded += UpdateActor;
self.World.ActorRemoved += RemoveActor;
devMode = self.Trait<DeveloperMode>();
wasHackEnabled = devMode.UnlimitedPower;
}
public void UpdateActor(Actor a)
{
UpdateActors(new[] { a });
}
public void UpdateActors(IEnumerable<Actor> actors)
{
foreach (var a in actors)
{
if (a.Owner != self.Owner)
return;
var power = a.TraitOrDefault<Power>();
if (power == null)
return;
powerDrain[a] = power.GetCurrentPower();
}
UpdateTotals();
}
void RemoveActor(Actor a)
{
if (a.Owner != self.Owner || !a.HasTrait<Power>())
int old;
powerDrain.TryGetValue(a, out old); // old is 0 if a is not in powerDrain
var amount = a.TraitsImplementing<Power>().Where(t => !t.IsTraitDisabled).Aggregate(0, (v, p) => v + p.GetEnabledPower());
powerDrain[a] = amount;
if (amount == old || devMode.UnlimitedPower)
return;
powerDrain.Remove(a);
UpdateTotals();
if (old > 0)
totalProvided -= old;
else if (old < 0)
totalDrained += old;
if (amount > 0)
totalProvided += amount;
else if (amount < 0)
totalDrained -= amount;
}
public void UpdateTotals()
public void RemoveActor(Actor a)
{
totalProvided = 0;
totalDrained = 0;
foreach (var kv in powerDrain)
{
var p = kv.Value;
if (p > 0)
totalProvided += p;
else
totalDrained -= p;
}
if (devMode.UnlimitedPower)
totalProvided = 1000000;
int amount;
if (!powerDrain.TryGetValue(a, out amount))
return;
if (amount > 0)
totalProvided -= amount;
else if (amount < 0)
totalDrained += amount;
powerDrain.Remove(a);
}
int nextPowerAdviceTime = 0;
@@ -108,7 +87,16 @@ namespace OpenRA.Mods.Common.Power
{
if (wasHackEnabled != devMode.UnlimitedPower)
{
UpdateTotals();
totalProvided = 0;
totalDrained = 0;
if (!devMode.UnlimitedPower)
foreach (var kv in powerDrain)
if (kv.Value > 0)
totalProvided += kv.Value;
else if (kv.Value < 0)
totalDrained -= kv.Value;
wasHackEnabled = devMode.UnlimitedPower;
}
@@ -150,7 +138,8 @@ namespace OpenRA.Mods.Common.Power
.Select(tp => tp.Actor)
.Where(a => !a.IsDead && a.IsInWorld && a.Owner == self.Owner);
UpdateActors(actors);
foreach (var a in actors)
UpdateActor(a);
}
}
}

View File

@@ -14,7 +14,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Power
{
public class PowerInfo : ITraitInfo
public class PowerInfo : UpgradableTraitInfo, ITraitInfo
{
[Desc("If negative, it will drain power. If positive, it will provide power.")]
public readonly int Amount = 0;
@@ -22,28 +22,33 @@ namespace OpenRA.Mods.Common.Power
public object Create(ActorInitializer init) { return new Power(init.self, this); }
}
public class Power : INotifyOwnerChanged
public class Power : UpgradableTrait<PowerInfo>, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyOwnerChanged
{
readonly PowerInfo info;
readonly Lazy<IPowerModifier[]> powerModifiers;
public PowerManager PlayerPower { get; private set; }
public int GetCurrentPower()
public int GetEnabledPower()
{
return Util.ApplyPercentageModifiers(info.Amount, powerModifiers.Value.Select(m => m.GetPowerModifier()));
return Util.ApplyPercentageModifiers(Info.Amount, powerModifiers.Value.Select(m => m.GetPowerModifier()));
}
public Power(Actor self, PowerInfo info)
: base(info)
{
this.info = info;
PlayerPower = self.Owner.PlayerActor.Trait<PowerManager>();
powerModifiers = Exts.Lazy(() => self.TraitsImplementing<IPowerModifier>().ToArray());
}
protected override void UpgradeEnabled(Actor self) { PlayerPower.UpdateActor(self); }
protected override void UpgradeDisabled(Actor self) { PlayerPower.UpdateActor(self); }
public void AddedToWorld(Actor self) { PlayerPower.UpdateActor(self); }
public void RemovedFromWorld(Actor self) { PlayerPower.RemoveActor(self); }
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
PlayerPower.RemoveActor(self);
PlayerPower = newOwner.PlayerActor.Trait<PowerManager>();
PlayerPower.UpdateActor(self);
}
}
}