Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
Range circles have been moved to RenderAfterWorld for now.
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@@ -17,7 +17,7 @@ namespace OpenRA
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{
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IEnumerable<Order> Order(World world, CPos xy, MouseInput mi);
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void Tick(World world);
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void RenderBeforeWorld(WorldRenderer wr, World world);
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IEnumerable<IRenderable> Render(WorldRenderer wr, World world);
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void RenderAfterWorld(WorldRenderer wr, World world);
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string GetCursor(World world, CPos xy, MouseInput mi);
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}
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