Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.

Range circles have been moved to RenderAfterWorld for now.
This commit is contained in:
Paul Chote
2013-08-10 21:28:39 +12:00
parent b02fd0d002
commit 4754cbb768
21 changed files with 86 additions and 67 deletions

View File

@@ -17,7 +17,7 @@ namespace OpenRA
{
IEnumerable<Order> Order(World world, CPos xy, MouseInput mi);
void Tick(World world);
void RenderBeforeWorld(WorldRenderer wr, World world);
IEnumerable<IRenderable> Render(WorldRenderer wr, World world);
void RenderAfterWorld(WorldRenderer wr, World world);
string GetCursor(World world, CPos xy, MouseInput mi);
}