Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
Range circles have been moved to RenderAfterWorld for now.
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@@ -42,7 +42,7 @@ namespace OpenRA.Orders
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}
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public void Tick(World world) { }
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public void RenderBeforeWorld(WorldRenderer wr, World world) { }
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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public void RenderAfterWorld(WorldRenderer wr, World world) { }
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public string GetCursor(World world, CPos xy, MouseInput mi)
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