Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.

Range circles have been moved to RenderAfterWorld for now.
This commit is contained in:
Paul Chote
2013-08-10 21:28:39 +12:00
parent b02fd0d002
commit 4754cbb768
21 changed files with 86 additions and 67 deletions

View File

@@ -187,7 +187,6 @@ namespace OpenRA.Traits
public interface IPostRender { void RenderAfterWorld(WorldRenderer wr, Actor self); }
public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr); }
public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
public interface IRenderAsTerrain { IEnumerable<IRenderable> RenderAsTerrain(WorldRenderer wr, Actor self); }
public interface IBodyOrientation
{