Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
Range circles have been moved to RenderAfterWorld for now.
This commit is contained in:
@@ -143,8 +143,9 @@ namespace OpenRA.Mods.RA
|
||||
if (!self.IsInWorld || self.IsDead())
|
||||
world.CancelInputMode();
|
||||
}
|
||||
public void RenderAfterWorld(WorldRenderer wr, World world) { }
|
||||
public void RenderBeforeWorld(WorldRenderer wr, World world)
|
||||
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
|
||||
public void RenderAfterWorld(WorldRenderer wr, World world)
|
||||
{
|
||||
if (!self.IsInWorld)
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user