Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
Range circles have been moved to RenderAfterWorld for now.
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA.Render
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return;
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foreach (var a in w.ActorsWithTrait<BaseProvider>())
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a.Trait.RenderBeforeWorld(wr, a.Actor);
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a.Trait.RenderAfterWorld(wr);
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}
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}
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