Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.

Range circles have been moved to RenderAfterWorld for now.
This commit is contained in:
Paul Chote
2013-08-10 21:28:39 +12:00
parent b02fd0d002
commit 4754cbb768
21 changed files with 86 additions and 67 deletions

View File

@@ -14,10 +14,18 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class RenderDetectionCircleInfo : TraitInfo<RenderDetectionCircle> { }
class RenderDetectionCircle : IPreRenderSelection
class RenderDetectionCircleInfo : ITraitInfo
{
public void RenderBeforeWorld(WorldRenderer wr, Actor self)
public object Create(ActorInitializer init) { return new RenderDetectionCircle(init.self); }
}
class RenderDetectionCircle : IPostRenderSelection
{
Actor self;
public RenderDetectionCircle(Actor self) { this.self = self; }
public void RenderAfterWorld(WorldRenderer wr)
{
if (self.Owner != self.World.LocalPlayer)
return;