Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
Range circles have been moved to RenderAfterWorld for now.
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@@ -14,10 +14,18 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class RenderDetectionCircleInfo : TraitInfo<RenderDetectionCircle> { }
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class RenderDetectionCircle : IPreRenderSelection
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class RenderDetectionCircleInfo : ITraitInfo
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{
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public void RenderBeforeWorld(WorldRenderer wr, Actor self)
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public object Create(ActorInitializer init) { return new RenderDetectionCircle(init.self); }
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}
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class RenderDetectionCircle : IPostRenderSelection
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{
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Actor self;
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public RenderDetectionCircle(Actor self) { this.self = self; }
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public void RenderAfterWorld(WorldRenderer wr)
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{
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if (self.Owner != self.World.LocalPlayer)
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return;
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